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Mortal Kombat Trilogy (US) - intro FMV flashes and displays glitchy colors, but the game plays perfectly.



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Originally Posted By R. Belmont
The correct syntax is "chdman createcd -i whatever.cue -o whatever.chd". Note that it *must* be the .cue filename.


Maybe that's it, I think I did "chdman createcd -i whatever.cue -o whatever2.chd"

I'll check it out later.

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Originally Posted By Stiletto
Originally Posted By R. Belmont
The correct syntax is "chdman createcd -i whatever.cue -o whatever.chd". Note that it *must* be the .cue filename.


Maybe that's it, I think I did "chdman createcd -i whatever.cue -o whatever2.chd"

I'll check it out later.


Sometimes you need to edit the .cue file too to get rid of literal path information that some rippers will store there on the first line:

Something like:
FILE "C:\DOCUMENTS AND SETTINGS\OWNER\DESKTOP\FFT.BIN" BINARY
should look like:
FILE "FFT.BIN" BINARY




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chdman should give an error if it can't find the .bin file(s). I know it definitely used to at least.

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Fun! Fun! Pingu (Japan) [SLPS-02306]
- hangs after starting a new game



Hermie Hopperhead - Scrap Panic (Japan) [SCPS-91016]
- works






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Tall Twins Tower
- works

seems like an nice puzzle game, even if I didn't quite figure it out






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Dynamite Soccer 2004 Final
- seems to work, but the ref was a complete w*nker who cost me the match, close contest otherwise tho





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Harmful Park (Japan)
- works well

this wants to be a parodius style game and pulls it off really well, soundtrack is genuinely unnerving on the 2nd stage even if the quality gets very rough and clippy (decoding or original I don't know). controls are a little laggy, but you tend to expect that from console shooters and I imagine it would be too easy otherwise.




First stage 'open field' nice and peaceful, right?

http://mamedev.emulab.it/haze/pics2013/harmful_2.png
http://mamedev.emulab.it/haze/pics2013/harmful_3.png

ok.. my bomb weapon, an ice-cream glass?, strange, but I was figuring out the controls

http://mamedev.emulab.it/haze/pics2013/harmful_4.png

you have different weapons you can select too.. first enemies are ordinary enough

http://mamedev.emulab.it/haze/pics2013/harmful_5.png

gunner things on a ferris wheel..



a bubble gum ball machine, if you leave it long enough it blows a giant bubble.

http://mamedev.emulab.it/haze/pics2013/harmful_7.png

swinging ship launching bullets into the air

http://mamedev.emulab.it/haze/pics2013/harmful_8.png

then with rocket thrusters.. naturally



avoid the tea..

http://mamedev.emulab.it/haze/pics2013/harmful_10.png

some things make big colourful booms



Crazy things with flamethrowers..

http://mamedev.emulab.it/haze/pics2013/harmful_12.png

The boss.. gets inflated

http://mamedev.emulab.it/haze/pics2013/harmful_13.png
http://mamedev.emulab.it/haze/pics2013/harmful_14.png


has a puncture..

http://mamedev.emulab.it/haze/pics2013/harmful_16.png

.. and then a massive explosion

http://mamedev.emulab.it/haze/pics2013/harmful_17.png
http://mamedev.emulab.it/haze/pics2013/harmful_18.png

Cutscene..

http://mamedev.emulab.it/haze/pics2013/harmful_19.png

2nd Level is 'Horror' themed

http://mamedev.emulab.it/haze/pics2013/harmful_20.png

These things pop out at you with their spooky flashing torches


http://mamedev.emulab.it/haze/pics2013/harmful_22.png

Female vampire bat type things throwing ninja stars?

http://mamedev.emulab.it/haze/pics2013/harmful_23.png

Screaming little girls in drawers and clocks?



floaty ghost things you can't kill but can be killed if you lead them through the crusher thing in the middle..

http://mamedev.emulab.it/haze/pics2013/harmful_25.png

We end up crashing a wedding

http://mamedev.emulab.it/haze/pics2013/harmful_26.png

http://mamedev.emulab.it/haze/pics2013/harmful_28.png

Then fighting some frankenstein thing with lasers giving you the middle finger..

http://mamedev.emulab.it/haze/pics2013/harmful_29.png

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Regarding Mike Abson suggestion: me wonders about throwing compatibility lists in the docs folder of MAME/MESS SVN, for each major system. PHP files where one defines zip name/game name/last SVN revision that the game was tested/status (works yes/partial/no) /emulation notes. I know, most people here puts this info in XML, but I want a flashy table that's readable by everyone with their browser :P (and note: I'll put this type of files on my site anyway, if you bring a giant nay on it for whatever reason).

Anyway:

Umihara Kawase Shun
Black screen

Castlevania Chronicles
Works better than the correlated x68k emulated version, including steady 100% and samples. lol.





Charumera
Works. Unique RPG/sim involving a "yatai merchant", obviously unplayable without JP knowledge.







Last edited by Kale; 01/22/13 08:06 PM.
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Chronicles: Does Simon still have a thin line of garbage following his sprite about 30 pixels to the right in arrange mode? It was there before smf reverted the quad thing, at least.

And Akumajou X68000 ran perfectly in that driver about a year ago, I finished it even. Was there some huge regression?

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