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Re: Playstation WIP thread [Re: LoganB] #85000 01/28/13 06:35 AM
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Kaylee Offline
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Cindy's Caribbean Holiday (Europe)
Black screen, but if left alone it'll start playing intro music after a while. And then after a while it'll load

But the Music is a screech (no Redbook Audio)

Re: Playstation WIP thread [Re: crazyc] #85001 01/28/13 06:41 AM
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Kaylee Offline
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Space Rider (Europe)


Re: Playstation WIP thread [Re: crazyc] #85006 01/28/13 06:43 PM
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Kaylee Offline
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Another one that work. (or can be made to work)



It doesn't like the Digital controller, and it needs to change to the analogue controller to work. Else it won't accept inputs

Re: Playstation WIP thread [Re: crazyc] #85010 01/28/13 07:26 PM
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John IV Offline
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Playstation was after my time. smile How large typically are the CHDs of the CD-ROMs? Do they compress pretty well?

Re: Playstation WIP thread [Re: crazyc] #85011 01/28/13 07:42 PM
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Haze Offline
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they're not too bad, of course a full set will be huge (the current 50% complete Euro Redump set is about 600gb alone) but individual images seem to average around 200-400 MB, with some really tiny ones.

not seen any monster size ones like some of the FMV filled CDI discs yet, might be Sony like Sega had limits on how much they allowed you to put on a CD because even multi-disc games typically don't use full discs.

Dump quality is variable, of course you have redump, but because they don't cover a lot there are other more questionable sources, some require digging around on chinese sites to find (eg Gussun Oyoyo) but if you're to get anything like a reasonable representation of the library that's necessary. Likewise as mentioned earlier quite a few (mostly Euro) games are sub-data protected, the worst offenders being very subtle about it and appearing to run anyway, and unless the redump.org guys have checked a disc and documented it as sub-data protected we really have no way of knowing.

My overall thoughts are it's actually a better system than I ever gave it credit for, if you look at the JPN library there are a number of really fun arcade like games which never saw the light of day over here, in addition to quite a few you wish had been translated. For all people say about the Saturn having the best 2D games I'm not even sure it's true, it has better Capcom ports, but that's about it, in terms of original titles the Playstation seems much more interesting and the games feel less like they're falling apart at the seams ;-)


Re: Playstation WIP thread [Re: crazyc] #85012 01/28/13 09:44 PM
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Dullaron Offline
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I'm probably going to stick on the ones I like. I know this will be a hard drive waste land. =P


Windows 10 Pro 64-bit / Intel Core i5-4460 3.20 GHz / 8.00 GB RAM / AMD Radeon R9 200 Series
Re: Playstation WIP thread [Re: crazyc] #85013 01/28/13 09:59 PM
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Mednafen Offline
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Wing Commander IV is pretty gigantic data-wise.

Re: Playstation WIP thread [Re: Kaylee] #85014 01/28/13 10:09 PM
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F1ReB4LL Offline
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Originally Posted By Kaylee
Originally Posted By Haze
How about in other emulators? Imgburn must be changing the image somehow, but is it a problem with the emulation, or the original image, or the new image which just happens to work because our emulation is wrong.. urgh

It works in pSX 1.13, epsxe 1.8 & pcsxr but not in no$psx

no$psx doesn't support multi-track cues, asked him to add them, but still nothing. I guess, chdman may also have issues with such multi-track images.

Re: Playstation WIP thread [Re: crazyc] #85022 01/29/13 06:34 PM
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Shideravan Offline
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http://users.tpg.com.au/mabson78/

@Mike

Your site is awesome!
Nice progress!
I liked a lot the modifications in website!
Just some tips!
1 - Mark the version of last time that game was tested!
2 - Put a google search in website!
3 - Put additional information, like the http://tinyurl.com/MESSPSX

This work are a example of what can be done for WIP drivers such software are big, such Saturn, TurboCD or FM Towns Marty wink


"A user interface is like a joke. If you have to explain it, it's not that good."
Re: Playstation WIP thread [Re: crazyc] #85023 01/29/13 06:41 PM
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R. Belmont Online Content
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chdman supports multi-track cues just fine. Nearly all of the games I've shown working on this thread were running from multi-track cues.

ETA: regarding the alleged magical properties of reripping through daemon tools, I received one such image (Dead or Alive US). It, as advertised, boots in MESS. Unfortunately, so does my unmodified redump.org image, so I don't know what's going on.

Last edited by R. Belmont; 01/29/13 06:45 PM.
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