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#89934 08/17/13 07:12 PM
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Please put all artwork related topics here.

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Hahahaha. Stiletto got mad when I told him no, didn't he? smile

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speaking of Artwork

if Pico is to be done properly then it should really be represented with a picture of the unit and track pad to the side of the screen.

right now it gives the impression you actually point at the screen / it uses a touch screen, which is wrong because

a) you don't / it isn't
http://www.rolentapress.com/rolenta/collection/sega/pico.jpg
http://www.youtube.com/watch?v=uIE1mUY77nw (note, at no point is the SCREEN pointed to)


b) half of what you can press doesn't get mapped anywhere because the actual trackable area covers a far bigger area than the bit of the trackpad that ends up relating to the screen (you can press things in the actual booklet area)

can the artwork system actually provide a trackable position thing like this? it's a bit different to clickable artwork and obviously different to the built in MAME crosshair thing it's currently set to use (because that can't track outside the screen, and really we don't want *screen* tracking at all)

also, I still think it should be marked as not working.


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Oh hey look it's a place to talk about artwork. Let's move the discussion here laugh

For people good with LAY files, here's a few old scans and things that aren't doing much good where they are. Courtesy MESSDEV FTP. If there's anything usable, feel free. Contains the original scans of avigo and a few of the HP48* calcs IIRC.
http://www.mediafire.com/?awrgm0f8vqof0cs

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"I'm presuming these scans are superior to the way I was doing mine."

Compare the "TM" to the left of "BALL" on spinball between the one I did and the one in the png that you posted. By doing the front and back you can pick out the opaque areas, which are white or black on the back sides of the overlay. Mirror image the back and you can use it to set the areas that are fully opaque in the alpha channel. Using a matte gray diffuses some of the scratches and better matches the surface of the CRT. It also gets rid of the reflected shadow from the scanner lamp.

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I've scanned my Gameboy Color and created a MESS bezel and lay file - you can drop it right in the MESS artwork folder.

http://www.mediafire.com/?azo0lc3i8anjk6n

The bezel was scanned at 1200 DPI so the image is pretty large and the archive is 35 megs. I only wanted to do this once and didn't want this to become obsolete in 5-10 years when much higher resolution monitors are available. I thought about scanning at 2400 DPI but thought that would be overkill :-). I have more coming soon: A Gameboy Pocket (black), Gameboy Advance (purple), 2 Gameboy Advance SP's (black and purple), Nintendo DS (gray), and a GameGear. Here's a small taste of the Gameboy Color:



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We need a yellow Pikachu edition gameboy.

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Nice (art)work, Waremonger. smile
The only disadvantage, it is not clickable.

MESS screenshot




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Originally Posted By Anna Wu
Nice (art)work, Waremonger. smile
The only disadvantage, it is not clickable.

Clickability would be pretty much useless without a multitouch screen.

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Originally Posted By Matty
Originally Posted By Anna Wu
Nice (art)work, Waremonger. smile
The only disadvantage, it is not clickable.

Clickability would be pretty much useless without a multitouch screen.


Not at all, see the chess computers.

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