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#5926 07/24/04 02:48 PM
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Sorry folks....hey, hi btw. I'm new here I just need some quick help.
I cannot run m1075_ll_test-win32.exe.
First of, it came with two files- the engine (.dll) and a blank DOS application.
Can someone (especially Ritcher) help me run this correctly? I really want to hear sounds from the 1055 games from Mame.

Thanks in advance.

-Detective


Looong live Neubla Model 2!
#5927 07/24/04 05:17 PM
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extract from m1.txt

Code:
How to use (commandline)
------------------------

Edit m1.ini to point to your ROMs.  It's format is like this:
; lines starting with a semicolon are comments and are ignored
[ROMPATH]   <- this starts the rompath section.Each line after that is a path
roms	    <- this is the default path, the roms/ folder where the exe is
c:\roms\mame\ <- add additional paths here
f:\server01\archive\roms\ <- add as many as you need

[WAVPATH]   <- this starts the wave path section, where output .WAV files go
waves	    <- only one path will be paid attention to here, unlike the
               rom path!


Run the app from the command line (yes DOS!) like this:
m1 [switches] [romname]
The switches can be any of these:
-a disables "album mode" and the use of .lst files.  Handy if a .lst file
   exists for a song but you want to "explore" for more sounds/tracks.
   (Note: tracks with names will still show those names, but you will
   no longer be restricted to selecting only named tracks).
-b lists all games, sorted by hardware type
-i shows the required ROMs for a given game name.  ROM managers can use
   this in conjunction with the -l switch to automatically build a ".DAT"
   for M1.
-l lists all games, sorted in alphabetical order
-mN: sets the headphone mix, in which the game's left channel is mixed
   into the right and vice versa.  This is so-named because it's useful
   for headphones to avoid the stark stereo imaging you otherwise can get.
   N ranges from 0 (full stereo) to 100 (full mono).
-n turns off normalization (see below for a detailed explanation of this)
-rN: sets the output sample rate of M1.  N can range from 8000 to 48000.
   Higher values sound better but require a faster CPU.  Some soundcards
   (notably SBLive and Audigy models) slightly distort the sound if it's
   not at 48000, so on those cards -r48000 is recommended.  Default: 44100.
-t disables forcing maximum track lengths from the .lst files.
-vN: disabled normalization (like -n) but also lets you set a fixed 
   volume level.  N ranges from 0 to 400, where 0 is silent, 100 is
   no amplification, 200 = 2x amplify, 300 = 3x amplify, etc.
-w records the output to a .WAV file.  The filename is constructed from
   a combination of the game's name and the song number, so you can get
   .WAVs for each song in your favorite game simply by navigating them.

While the commandline M1 is running, you can press the following keys:
Q or ESC quits
+ and - change songs
/ and * change games

If a ROM loading error occurs, M1 commandline will simply exit.


NOTE: Song numbers vary by game and can have a large range on some games.
Not all numbers correspond to useful playable songs - some may just play
garbage.  Most games in fact have very few mapped working numbers
(less than 100 in many cases).

#5928 07/25/04 10:22 AM
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This is hell!
Can someone please guide me through m1? I need a Windows GUI to browse through the sound library with ease. I thought FOXm1 was supposted to support over 700 games. I had Virtua Fighter 2 and Virtua Cop in Fox m1 and it had a nice GUI windows.
I never knew how to operate DOS nor will I ever. shocked

Thanks Heihachi_73 but me spending half an hour getting no where isn't worth it for me. You were very helpful and I thank you.


Looong live Neubla Model 2!
#5929 07/25/04 11:40 AM
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Quote:
Originally posted by Detective_509:
Daytona USA 3- Mach Generation (2005)
344 Million Polys/sec, VR (new) chip (44 gHZ- 44,000 MHZ, 5092x2620 in 23.7 Million colors)
Amazing, someone makes something up on a messageboard and it makes its way all around the world.

Six...


http://www.system16.com - The Arcade Museum
#5930 07/26/04 08:34 AM
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Quote:
Originally posted by Sixtoe:
Quote:
Originally posted by Detective_509:
[b] Daytona USA 3- Mach Generation (2005)
344 Million Polys/sec, VR (new) chip (44 gHZ- 44,000 MHZ, 5092x2620 in 23.7 Million colors)
Amazing, someone makes something up on a messageboard and it makes its way all around the world.

Six... [/b]
I wish it was true...I think it's about time for Sega to continue reviving old classics (OutRun > OutRun 2, Virtua Fighter > Virtua Fighter 4 SE with classic mode) and follow in suit with Daytona.

Speaking of which, it's torturing me knowing that no model 2 emulator can display anything worthwhile with the ROMs. :dead: I'm literally going to die if it doesn't happen before I head off to college (three more years).


Splash Wave.
Passing Breeze.
Magical Sound Shower.
Any questions?
#5931 07/26/04 09:08 AM
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Quote:
Originally posted by Turbo:
I wish it was true...I think it's about time for Sega to continue reviving old classics (OutRun > OutRun 2, Virtua Fighter > Virtua Fighter 4 SE with classic mode) and follow in suit with Daytona.
It's entirely possible they will. Sega have some new hardware coming up. It won't be based on any home console and it'll be based on a new and unique Imagination Technologies Power VR graphics chipset. System16 has dubbed it the 'NAOMI 3', but the description makes me think Sega are working on more of a 'Model 4'.

Daytona USA = Model 2
Daytona USA 2 = Model 3
Daytona USA 3 = Model 4?
Quote:
Originally posted by Turbo:
Speaking of which, it's torturing me knowing that no model 2 emulator can display anything worthwhile with the ROMs. :dead: I'm literally going to die if it doesn't happen before I head off to college (three more years).
I'm pretty certain Nebula Model 2 (which ElSemi has said to watch out for a new version of soon) can play Model 2B CRX and Model 2C CRX games perfectly well (if a little slow). The Model 2 and Model 2A CRX unfortunately use unemulated Fujitsu TGPs...

#5932 07/26/04 01:35 PM
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the littles pokemons who developps GTX 2004 own the 2/2A docs in the deep of theirs forest ... It's the war <_<;

#5933 07/26/04 11:46 PM
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If you are unable to use M1 from the commandline, please get BridgeM1 and the latest list pack from www.e2j.net (the DOWNLOADS section is in English).

#5934 07/26/04 11:47 PM
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Also, it's strongly unlikely the various Daytona hack authors have any info about the hardware that we don't - none of their stuff impacts rendering, only gameplay.

#5935 07/27/04 12:31 AM
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Yes, I heard about Sega's new hardware development and rumors on how the games may be like. The daytona is in my signature, but Sega's hardware may be far more powerful than the early w.i.p. I may display.
And about Sega Model 2B and 2C CRX... We'll never see these games running. Good thing modt of us got Dreamcast.

OHh, thanks R. Belmont! I needed something like that. Fox M1 doesn't work with m1 v. 0.7.5 test. It's waaay out of date. :duh:


Looong live Neubla Model 2!
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