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The Ebay gods finally smiled on me and I managed to win a copy of "The Generals" Electronic Strategy Game by Ideal.

Once I get it in my grubby little hands, who should I send it to for dumping and "artwork-ification"?

[Linked Image from i.imgur.com]

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It depends on what MCU is in it, post about it here when you received it. Options are Sean, kevtris, and maybe even the Dumping Union group.

The artwork: I can do simple internal artwork like I did with most handheld games. But if you want photorealistic 'external' artwork, the best option is to do it yourself. It's a lot of work but not a difficult task. Playable game pieces is a thing in progress by crazyc in LUA.

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hap Offline
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Regarding SVG, Olivier Galibert added caching, and now we're able to render them at high resolution without much slowdown(probably a hiccup at the start). This is in latest GIT, not 0.173.

And regarding MAME 0.173 http://mamedev.org/?p=425 released today. Here's a quick list of new handhelds added:
- Tiger Copy Cat (2 versions)
- Spelling B (1979 version)
- Konami Gradius
- Konami Lone Ranger
- Nu, pogodi! (not finished emulation of this yet)

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Artwork for Bandai Packri Monster is updated:
http://www.handheldmuseum.com/Z_Imgs/MESS/artwork/packmon.svg

This includes the full maze overlay artwork as well.

(I also re-uploaded the old PNG style artwork with .SVGs in that location. So all the dates changed to 4/28, but the files haven't changed... smile )

Last edited by Rik; 04/28/16 05:44 AM.
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hap Offline
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Ok, it's added =)

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Some information about the "caching": it's more a svg2lay-like precomputation rather than a cache. It computes all elements at startup and on resizing, rendering is just putting a bunch of images together with 1-bit alpha.

Minus w.r.t svg2lay: it does not (yet) handle images, because nanosvg doesn't. That's annoying for the konami lcds. It doesn't handle text either, but that won't change, we can't reasonably embed fonts and text can be converted to paths anyway.

Plus w.r.t svg2lay: it handles interactions between elements (touching, superpositions, alpha-blending, etc) by computing a tree of image deltas. bzaxxon can theorically be done in one svg now.

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Yup, I combined and added my bzaxxon SVG, it works smile

I also got a cheap Electronic Battleship 1977 version off eBay for Sean. It should have a TMS1000.

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Can you put the SVGs you are using up for download somewhere? I noticed the file size and SHA values in the source code don't match any of the SVGs I have (from Kevtris' site), which I believe are mostly the same as the ones on the Artwork site. Did you make a change to them all?

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Yeah, I increased the resolution of most of them, not realizing that wasn't necessary. But I can't be bothered to turn them all back now.

temp link here http://tsk-tsk.net/net/temp/hh_svgs.zip

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Originally Posted by hap
I also got a cheap Electronic Battleship 1977 version off eBay for Sean. It should have a TMS1000.

I got one of those for my 7th birthday in 1977. Out of the box, it didn't work. My step father had to crack it open and re-flow a bunch of the solder joints to get it working.

I hated that thing. It almost took me longer to program in all the ship locations than it did to actually play a game afterwards.

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