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I've made videos for
https://www.youtube.com/watch?v=UuVS3wOomGE Turtle Bridge
https://www.youtube.com/watch?v=ESOJlZE-dt8 Octopus

(I'll do Fire Attack once hydef uploads artwork for it)

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Originally Posted by Haze

(I'll do Fire Attack once hydef uploads artwork for it)

Done*, cheers.

As always, thanks to hal3000.

*Until I realize I've made mistakes and have to correct my artwork as usual. I already updated Turtle Bridge because there were a couple of faults.

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Damn, Octupus... That's me beng 3 again !

Now, it would be great to emulate tired battery cells where the LCD lose all his contrast laugh

That's how i remember these games.

Last edited by remax; 03/04/19 08:19 AM.
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These artworks are just... wow.

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I like those artworks.


Windows 10 Home 64-bit / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 16 GB
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G&W Parachute has now been dumped and preserved in MAME smile Usual thanks to everyone involved!

The game is SM5A based and looks like this:
[Linked Image]

Overlay scans can be found in my dropbox directory: https://www.dropbox.com/sh/kkgf101f9ljlb41/AAAh3lW0jMZ0ykHqz4AQtgkYa?dl=0

Last edited by hal3000; 03/10/19 02:05 PM.
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You're really doing an awesome work with these, thank you!


LCD artwork scans and cleanups: https://mega.nz/#F!uFYSzK7S!U-lJon9jsqyoCX_3y7_KLA
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is the logic 100% correct on parachute? you can still move the boat after game over (although for no reason) and it seems to take several presses of 'time' to get back to the demo mode?

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I believe that is correct as the physical game is behaving in the same way. I can't verify it right now but if I'm not mistaken it's also possible to move the player in Fire when the game has finished. Perhaps this is a bug in the original ROMs? smile

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it could be, maybe there simply wasn't space to program any other behavior :-)

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