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Joined: Sep 2010
Posts: 36
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Joined: Sep 2010
Posts: 36
By setting the speed (under timing) to 61 or above in post 1.36 versions, you can finally eliminate this issue. Note that this workaround affects PAL games in which it causes them to play faster than normal, so it's best to use this fix with NTSC games.

Joined: Dec 2007
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Hi, maybe this info will help to solve this problem:

https://github.com/rdanbrook/nestopia/issues/46

Joined: Dec 2007
Posts: 41
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https://github.com/rdanbrook/nestopia/issues/46#issuecomment-165468503

https://github.com/rdanbrook/nestopia/commit/7c8d9d9c95dd24217f79c9eae24e3fcf4b0d485b

[Linked Image from savepic.su]
(sorry for posting code as image)

This bugfix should work. Many thanks to Marty.

-----------------------------------------------------------------
Official 1.40 compiled with native VS2005 and DXSDK-summer-2004
"vanilla" and "soundfix" version.
http://rghost.ru/8P9KL5rhg
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Moderated by  Marty, R. Belmont 

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