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Joined: Nov 1999
Posts: 675
Senior Member
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OP
Senior Member
Joined: Nov 1999
Posts: 675 |
New feature - support for cheats ![[Linked Image from bletchmame.org]](https://www.bletchmame.org/images/screenshot16.png)
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Joined: Mar 2004
Posts: 657
Senior Member
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Senior Member
Joined: Mar 2004
Posts: 657 |
2.2 builds and runs on Fedora 32. To compile I had to install expat-static, zlib-static and qt5-linguist.
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Joined: Jul 2007
Posts: 225
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 225 |
2.2 builds and runs on Fedora 32. To compile I had to install expat-static, zlib-static and qt5-linguist. Does this mean it now works in *nix like macOS?? It isn't relying on the "--attach-window" thingy that was Windows only anymore? I havent installed any dev stuff yet because Im running the Big Sur betas but Ill give it a shot if it runs now..
Last edited by Monotremata; 10/04/20 06:26 PM.
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Joined: Mar 2001
Posts: 16,655 Likes: 2
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,655 Likes: 2 |
--attach-window was fixed for non-Windows a while ago. MAME itself compiles and runs on Big Sur fine with Xcode 12 with the caveat that Metal rendering broke so you have to -video opengl. I'm not sure yet if it's SDL or BGFX's fault.
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Joined: Dec 2006
Posts: 529
Senior Member
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Senior Member
Joined: Dec 2006
Posts: 529 |
I can compile BletchMAME fine on Arch Linux, but MAME crashes out after initialisation. $ ./BletchMAME
terminate called after throwing an instance of 'bool'
Aborted (core dumped)
- Barry Rodewald
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Joined: Nov 1999
Posts: 675
Senior Member
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OP
Senior Member
Joined: Nov 1999
Posts: 675 |
--attach-window working on non-Windows platforms is news to me. I accepted a change to BletchMAME to omit passing to --attach-window outside of Windows, and presumably it should be readded.
More generally, I lack a good development environment for non-Windows systems (no way my kids will let me borrow their MacBooks for my "nerd stuff" :-)), and I'm going to be reliant on contributions here to make BletchMAME for non-WIndows systems a reality. (That said, I did get a subset of BletchMAME's acceptance tests to run on Linux as a part of its CI/CD pipeline)
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Joined: May 2007
Posts: 551
Senior Member
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Senior Member
Joined: May 2007
Posts: 551 |
I can compile BletchMAME fine on Arch Linux, but MAME crashes out after initialisation. $ ./BletchMAME
terminate called after throwing an instance of 'bool'
Aborted (core dumped) Same on openSUSE Tumbleweed.
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Joined: Mar 2001
Posts: 16,655 Likes: 2
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,655 Likes: 2 |
I meant --attach-window was fixed as in not used. It can't work on non-Windows, and it may not work for much longer on Windows.
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Joined: Nov 1999
Posts: 675
Senior Member
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OP
Senior Member
Joined: Nov 1999
Posts: 675 |
...and it may not work for much longer on Windows. !!! You're scaring me
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Joined: Jul 2007
Posts: 225
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 225 |
--attach-window was fixed for non-Windows a while ago. MAME itself compiles and runs on Big Sur fine with Xcode 12 with the caveat that Metal rendering broke so you have to -video opengl. I'm not sure yet if it's SDL or BGFX's fault. Ahh, that shows how out of it I am, I didn't even know it was using Metal nowadays! I haven't built my own in so long, Ive just been using NegaMAME for awhile now since I use Negatron as my front end. If I use good old vanilla I just grab it from lngn.net. Im guessing the reason it hasn't crashed on me is because Negatron is set to openGL in the prefs..
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