Hi Mochamame,
I appreciate you trying on your system.
(One thing I did try was -audiolatency 5) anything over 5 goes back to 25600
With -audiolatency 5
Audio: Start initialization
Audio: Driver is pulseaudio
Audio: frequency: 48000, channels: 2, samples: 256
sdl_create_buffers: creating stream buffer of 44032 bytes
Audio: End initialization
With -audiolatency 6
Audio: Start initialization
Audio: Driver is pulseaudio
Audio: frequency: 48000, channels: 2, samples: 256
sdl_create_buffers: creating stream buffer of 25600 bytes
Audio: End initialization
Debug Build: Disabling input grab for -debug
As far as I can remember, I don't think I've done anything to the standard setup. I look at /etc/pulse/daemon.conf and basically everything is commented out.
I was fiddling around, thinking about trying FreeBSD and looking at what ports they have, (they have mame 226, only 2 years old) and noticed they have some pulseaudio packages too, pavucontrol and pavumeter.
Looks like debian/ubuntu has the same packages.
So instaslling, then opening pavumeter I could see that mockingboard is generating audio even when the system is playing no sounds.
I must be sleep deprived because I was trying to disable the mockingboard with -sl3 "" and the mockingboard defaults to slot 4. Gotta use -sl4 "".
With mockingboard (default) and no audio playing:
(you can see there's a base level that's being played)
![[Linked Image from i.imgur.com]](https://i.imgur.com/qqQTItL.png)
Without mockingboard: (hear no pops even on dropout)
![[Linked Image from i.imgur.com]](https://i.imgur.com/2eWVnz0.png)
And a sure fire way to have pops and crackles is to bring up the slider controls from the main UI. With all of the text drawing from the UI, this causes lots of underruns.
Multiple long texts like Speaker ':sl4:mockingboard:lspeaker' <- AY-3-8913 PSG ':sl4:mockingboard:mockbd_ay1' Ch.0 Volume... it must take too long to keep up.
You know, come to think of it I've probably figured this out before if I go back through my old posts. I tend to forget things if I haven't done them for a year or so.
===============================
PS Rescue Raiders is one of the greatest games ever. If you figure out how to play, and especially if you have a Mach III Joystick on a USB to gameport adapter for that classic apple II feel, it is the best!
There's basically no sound in game except for clicks when men come out of the base. If you run the game in AppleWin (under wine) there's a version 1.3 that has mockingboard speech that says "Emergency Transmission Terrorists have been located in Cherbourg Prepare for Action".
btw you can "scan" for long range targets by holding both buttons, then moving up and down. When it finds a target that's in line with you horizontally, it will fire. You can also send long range missiles by refueling, popping up to fire missiles at ground level, and land right back on the refueling pad.
Rescue Raiders Help File
by Moose
The controls:
A Send out a Mobile Missile Launcher (truck)
T Send out a Tank
D Send out a Command Vehicle (van)
M Send out 4 Soldiers
E Send out 2 Engineers
H Buy another helicopter (i.e. a life)
Fire Btn 1 Shoot bullets (from helicopter)
Fire Btn 2 Drop bombss (from helicopter)
Fire Btn 1&2 Launch long range missile.
Usually works best when you are moving vertically
down. Firing these is awkward at best !! (When
using the keypad to emulate an Apple Joytick on
the PC, press both ALT keys.)
<ESC> Pause game and display current score.
C Display money left, bombs on helicopter,
long range missiles on helicopter,
number of helicopters (lives).
1-9 How fast to display the stats when "c" is pressed.
1 = slowly, 9 = fast. 7 is a good speed.