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Joined: May 2008
Posts: 4,930 Likes: 24
Very Senior Member
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Very Senior Member
Joined: May 2008
Posts: 4,930 Likes: 24 |
And instead you expect me to do it for you? Learn how to do it, ask clear questions (short ones) if you have issues, or wait until the next binary appears.
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: May 2008
Posts: 4,930 Likes: 24
Very Senior Member
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Very Senior Member
Joined: May 2008
Posts: 4,930 Likes: 24 |
Regarding "building QMC2 with the current build tools"... when MAME builds with them (does it?) then you only have to open "cmder.exe", cd to the QMC2 source folder and run "make". In order to execute the resulting binary from the build directory you have to set an env. variable, then run "release\qmc2-mame.exe": set QT_PLUGIN_PATH=c:\buildtools\vendor\qt\mingw64\Qt\plugins That's basically the same for QMC2 Arcade ("make arcade"), but you also need to set QML_IMPORT_PATH before running "arcade\release\qmc2-arcade.exe": set QML_IMPORT_PATH=c:\buildtools\vendor\qt\mingw64\Qt\imports That's all there is to it.
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: Nov 2011
Posts: 175
Senior Member
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Senior Member
Joined: Nov 2011
Posts: 175 |
@shideravan, what problem u have with compiling ?
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Joined: May 2008
Posts: 4,930 Likes: 24
Very Senior Member
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Very Senior Member
Joined: May 2008
Posts: 4,930 Likes: 24 |
I'm currently building Qt 4.8.7 for my Win32 VC++ builds... when all goes well I'll create new Win32 binaries at the weekend. Also, the SVN repo is still offline... sf.net is mostly restored though, only SCM services (git, svn, ...) are still being worked on. Here's the latest source: http://qmc2.arcadehits.net/tmp/qmc2-0.54-20150724130136.tar.bz2
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: May 2008
Posts: 4,930 Likes: 24
Very Senior Member
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Very Senior Member
Joined: May 2008
Posts: 4,930 Likes: 24 |
@shideravan, what problem u have with compiling ? I just found out that there was a conflict with the environment of the latest MAME dev-tools (= after running "bin\update.bat") so that the MinGW auto-detection didn't work correctly because the option MINGW is set now (by an env. variable with the same name but a different meaning). Maybe this is/was Shideravan's problem? To solve this I renamed the (former) MINGW make option to FORCE_MINGW (SVN r6832).
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: Nov 2011
Posts: 175
Senior Member
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Senior Member
Joined: Nov 2011
Posts: 175 |
May u right Rene, i used my batch file with manually confg environments and dont know where is problem with "update.bat". Now wait shidearavan confirm problem fixed or not.  Ps. Rene , tiny tiny problem , QMc2 dont detect win10  Help-->about--> System information 
Last edited by oddi; 07/26/15 01:18 PM.
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Joined: May 2008
Posts: 4,930 Likes: 24
Very Senior Member
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Very Senior Member
Joined: May 2008
Posts: 4,930 Likes: 24 |
Well, it *detects* Windows 10, but only when Qt 4.8.7 or Qt 5.5.0 (or higher) are in use. Qt 4.8.6 doesn't provide Windows 10 (or Mac OS X 10.10) detection  . Also, I've revised the MinGW build instructions to better reflect usage with latest tools.
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: May 2008
Posts: 4,930 Likes: 24
Very Senior Member
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Very Senior Member
Joined: May 2008
Posts: 4,930 Likes: 24 |
BTW, I'm meanwhile down to 3.1 seconds for loading everything  : 15:24:45.773: M.A.M.E. Catalog / Launcher II v0.54, SVN r6844 (Qt 4.8.5, SDLMAME, us)
15:24:45.774: Phonon features enabled - using Phonon v4.7.1
15:24:45.774: SDL joystick support enabled - using SDL v1.2.15
15:24:45.774: processing global emulator configuration
15:24:45.774: creating template configuration map
15:24:45.774: template info: emulator = SDLMAME, version = 0.163, format = 0.2.8
15:24:45.938: image cache size set to 64 MB
15:24:45.940: ERROR: couldn't open SDL joystick #0
15:24:45.965: shortcut map is clean
15:24:45.965: joystick map is clean
15:24:45.994: SDLMAME output notifier FIFO created
15:24:46.089: determining emulator version and supported sets
15:24:46.300: done (determining emulator version and supported sets, elapsed time = 00:00.208)
15:24:46.301: emulator info: type = MAME, version = 0.163
15:24:46.301: 32349 supported (non-device) sets
15:24:46.301: loading catver.ini
15:24:46.438: done (loading catver.ini, elapsed time = 00:00.137)
15:24:46.438: 31001 category / 31001 version records loaded
15:24:46.438: loading category.ini
15:24:46.442: done (loading category.ini, elapsed time = 00:00.004)
15:24:46.443: 1095 category records loaded
15:24:46.467: loading ROM state from cache
15:24:46.532: done (loading ROM state from cache, elapsed time = 00:00.065)
15:24:46.533: 35254 cached ROM states loaded
15:24:46.533: processing machine list
15:24:46.535: loading machine data from machine list cache
15:24:46.540: pre-caching icons from ZIP archive
15:24:47.266: done (pre-caching icons from ZIP archive, elapsed time = 00:00.726)
15:24:47.267: 11355 icons loaded
15:24:48.734: done (loading machine data from machine list cache, elapsed time = 00:02.198)
15:24:48.734: sorting machine list by rank in ascending order
15:24:48.735: filling up rank cache from user data database '/home/rene/.qmc2/mame-user-data.db'
15:24:48.739: done (filling up rank cache from user data database '/home/rene/.qmc2/mame-user-data.db')
15:24:48.859: restoring machine selection
15:24:48.869: done (processing machine list, elapsed time = 00:02.336)
15:24:48.870: 32279 machines, 70 BIOS sets and 2905 devices loaded
15:24:48.870: ROM state info: L:35254 C:31398 M:3856 I:0 N:0 U:0
15:24:48.871: loading favorites
15:24:48.873: done (loading favorites)
15:24:48.873: loading play history
15:24:48.873: done (loading play history)
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: Nov 2011
Posts: 175
Senior Member
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Senior Member
Joined: Nov 2011
Posts: 175 |
my "full loading" it's slow - only 4,2 secs. Reneeeeeeeeee, please give me speed under win10 :PPP
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