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Almost forgot, I dumped the other two Select a Game Machine games, and uploaded them. I also changed the pinout file to reflect that it's used for all three HD38800 games. So only one game uses the TMS1xxx which is interesting.

The two new ones are Baseball 4 and Pinball.

I know someone wanted to make this into a 'Cart based' system on MESS but why not just emulate them as separate games that happen to share resources? It'd probably be a lot easier, seeing how different games have different CPUs.

http://blog.kevtris.org/blogfiles/Handhelds/Entex%20Select%20a%20Game/

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Originally Posted by kevtris
Almost forgot, I dumped the other two Select a Game Machine games, and uploaded them. I also changed the pinout file to reflect that it's used for all three HD38800 games. So only one game uses the TMS1xxx which is interesting.

The two new ones are Baseball 4 and Pinball.

I know someone wanted to make this into a 'Cart based' system on MESS but why not just emulate them as separate games that happen to share resources? It'd probably be a lot easier, seeing how different games have different CPUs.

http://blog.kevtris.org/blogfiles/Handhelds/Entex%20Select%20a%20Game/

Cool! Do you have access to any other carts?

There's a similar situation with the Microvision, which mostly used a TMS1100, but also had some games released on an Intel 8021.

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There's three dumps in that directory right now. The TMS cart I can't dump I don't think. It's shrink dip and probably protected. I think there were 6 total games so half of them are dumped now.

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Originally Posted by kevtris
I used inkscape and got very good at bezier curves. I almost have the rest of your games "processed", they are all dumped except for Amidar.

Pair Match too, or are you still having problems with that one?

Last edited by Rik; 07/27/15 09:21 AM.
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Originally Posted by ranger_lennier
Cool! Do you have access to any other carts?

I have all of them, so I'll send the remaining two (Pac Man and Basketball) with the next batch of games I send him.

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kevtris is the Zaxxon pinout correct?
You've described that 2 pins control plate 3, if so, is it an OR or an AND? I also don't see plate 18 and 19 mentioned.

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rik: yeah I got three games left: Pair Match (dumped both CPUs, need to pin/photo VFD), pengo (same) and burgertime. All three of those are dumped.

I *think* pair match dumped OK. I thought it didn't but it looks like it did. I will keep the CPUs on the carrier boards until we confirm if it's good or not. I might vector it too since it's so simple.

Re: zaxxon, I will check into it and update the files to fix it. That VFD is really loooong and it had multiple grid points so it was kinda tricky.

Also one of the plates is "missing" on amidar (though I guess it doesn't matter if we can't find CPU info). this is because there's two connected together. 1/31 and 12/13 I think it was are both tied together (i.e. 1 and 31, then 12 and 13) which is why it's missing. Not sure why the same signal comes out two pins but it does. you can see it on the bottom.

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Originally Posted by hap
Ok, uploaded the manual scans to the docs.

Sean: A surprise TI Spelling B* and Mr Challenger are on the way shocked
*1978 or 1980 version? I don't know, that's a surprise too I guess?
Cool! I got G&W Blackjack and Bomb Sweeper, as well as Touch & Tell. I decapped T&T, but need to Whink it to make it easier to see.

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There. I fixed the zaxxon pinout. one of the plates is always on and I screwed up the numbering so now that should be fixed.

here's pair match. It's got dual HD38820's. should be fun. one wrinkle is one of the chips can reset the other, so keep that in mind. I put both pinouts on one spreadsheet. The one CPU literally only has a single output to the feeper not counting the "feedback" between it to the main CPU.

http://blog.kevtris.org/blogfiles/Handhelds/Bandai%20Pair%20Match/

I updated the file in the zaxxon directory so redownload it to get the fixed version.

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