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a bit late now. I put them all back together. d'oh. I could probably take video of them running though and then it'd be easy to match the pitch up of the sfx/tunes with the video.

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Hmm should I put rik's games back together that have been added to MESS?

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I'd do recordings of the video/sound of the assembled games so we can work out the r/c clock stuff.

LN


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Lemme check Youtube first for recordings.

The dumps you did of Rik's games look fine, but as I said, we can't be 100% certain they're ok until it can be confirmed with ext. artwork.

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Sean do you have a pcb photo of Tactix? I'd like to know if the on/off button is on the button matrix, and the yellow buttons connection to port A.

Is the tuning cap knob external?(accessible by the end-user) If internal, and assuming you didn't touch the tuning capacitor, can you measure the frequency of the R/C circuit? I couldn't find any vid on Youtube to use as reference for soundpitch. For now, I'm just assuming 400khz.

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Hap- no I didn't scan it, and it doesn't look like I shot video. I've got the case here, but I sent the PCB to Kevin. The on/off button was not on the matrix, and the tuning cap was internal. It looks like I left button matrix column 5 (PE0) off my text file, and I don't see in my notes which port A pins those other 2 buttons are connected to.

I got Little Professor '82 today. Looks just like the pics on Datamath.

I'm going to be tied up with work for a couple of weeks. I've decapped, photographed, whinked, and re-photographed a bunch of chips that I need to composite and dump the ROMs/PLAs from. I've also started electronically dumping SM510/511s, and built a circuit to energize one LCD segment at a time.

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Originally Posted by ICEknight
Regarding the current vectorized VFD Artwork, I've noticed that, compared side-to-side, they sometimes are not very accurate to their source.

This is specially noticeable when looking at certain cartoony figures, which sometimes look like they've been drawn by using tracing paper over the original art (kind of how other artwork in MAME would look if it was replicated by hand, I guess).

I ignore how these are being made, but perhaps there may be some alternative way of creating more accurate vector files out of the originals?


I fear that this could be a problem that will be carried over to all future supported handhelds, and will be specially noticeable in those with more elaborate graphics, licensed characters, etc, so now that the ball is just starting to roll, it may be a good time to look into it...

If you think you can do anything better, please, PLEASE go ahead! The original vfd images (bright and dim versions of each) are all available at http://blog.kevtris.org/blogfiles/Handhelds/VFD%20Games/

LN


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Dataman arrived today!

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Donkey Kong II must be doing laps around the planet :P

Touch & Tell is added to MAME, it doesn't work like it's supposed to and Vocaid doesn't work at all. For now I assume the patent code has typos/bugs or is incompatible.

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DKII showed up today!

After I get the T&T pics composited, I'll transcribe the ROM and we can see if it matches the patent.

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