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Joined: Oct 2004
Posts: 14
Junior Member
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OP
Junior Member
Joined: Oct 2004
Posts: 14 |
I've tried using with ZiNc 1.0.1, and the following happened:
ZiNcGUI 1.921 - The ROM sets appear incorrect ZiNcGUI 1.94 - The ROM sets are OK
Tried configuring both (for graphics, sound, game settings) and it went OK, but once I run a game, the whole thing hangs up and crashes (ex. In SFEX2, the whole thing starts up nicely, but when I play it, it hangs up after the CPU says "Round 1, Fight!" and then crashes). An error window appears and says that the program encountered an error and has to be shut down. I tried other games and it does the same thing.
Plugins:
Pete's OpenGL Plugin 1.2 WinterBlast's Input Controller Plugin 1.6
I tried the same for Aldo's ZiNcFE and it works great, games run faster than ever.
ZiNcGUI's much easier to configure and use... Too bad...
Anybody experienced the same thing with ZiNcGUI?
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Joined: Apr 2002
Posts: 67
Junior Member
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Junior Member
Joined: Apr 2002
Posts: 67 |
I don't think a FE should affect how fast games run.
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Joined: Oct 2004
Posts: 14
Junior Member
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OP
Junior Member
Joined: Oct 2004
Posts: 14 |
Hehe I wasn't really talking technically, just saying that the games ran better in ZiNc 1.0.1 compared to 0.9, especially in terms of SFEX2 (Extra Cancels do not drastically slow the emulator down, considering that I used the same renderer settings). I was just talking figuratively as to how cool 1.0.1 was :p Anyway, do you have something that could help me with my problem?
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Joined: Mar 2001
Posts: 17,215 Likes: 234
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,215 Likes: 234 |
Crashes with the 1.6 Winterblast plugin seem to be common - your best bet for stability is to use the default ZiNc keyboard plugin.
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Joined: Oct 2004
Posts: 14
Junior Member
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OP
Junior Member
Joined: Oct 2004
Posts: 14 |
Tried using it too (isn't that an old version of WB's plugin too?) and it still crashes. I'll try using dafreak's PSX input plugin or that JAMMA keyboard plugin and see what happens.
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Joined: Mar 2001
Posts: 17,215 Likes: 234
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,215 Likes: 234 |
No, the controller.znc that comes with ZiNc is not related in any way to WB's, and it works with all games on both versions of ZiNc (in 1.0.1).
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Joined: Oct 2004
Posts: 14
Junior Member
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OP
Junior Member
Joined: Oct 2004
Posts: 14 |
But the native controller.znc can't be remapped, right? Oh by the way, I viewed the error report that Windows XP generated: AppName: zinc.exe AppVer: 0.0.0.0 ModName: controller.znc ModVer: 1.5.0.0 Offset: 00002c1a Hope this helps.
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Joined: Oct 2004
Posts: 14
Junior Member
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OP
Junior Member
Joined: Oct 2004
Posts: 14 |
Ooops sorry, tried the native one, works fine (but I have to play with my arms crossed :dead: )
I guess ZiNcFE is still the best thing for me now
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Joined: Jun 2004
Posts: 5
Junior Member
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Junior Member
Joined: Jun 2004
Posts: 5 |
I've noticed also that WB 1.6 plugin with ZiNcGUI doesn't work propierly, but I've tried all the games with Aldo's ZincFE and they worked fine (except 4 CHD games I haven't got them). The problem has started when I tried configuring my 2 different gamepads for player1 and player2. I always loved dafreak's one, but this time I must say Aldo's FE is functioning better. There were no crashes for me.
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Joined: Mar 2002
Posts: 93
Member
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Member
Joined: Mar 2002
Posts: 93 |
Zincgui shows wrong info about the romsets because there's a parse error with the creation of the dats. check the dats in notepad for the Tekken, dunk mania, soul edge games u'll see it's missing parent= info. do a zinc --list-games in a command line windows (Run -> cmd of command (w9x)) and check which parent should be included. save the dat(s) and press rescan roms. Fixed. It didn't have any effect on zinc, they just run weither zincgui showed it's correct or incorrect check ure roms with clrmame pro.
The only way to remap buttons on the default keyboard controller is to find a compiler, set it up so that u can compile the source of the controller (comes with zinc). once u succeed in that go and change the keys in the code and recompile.
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