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Joined: Oct 2004
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I've tried using with ZiNc 1.0.1, and the following happened:

ZiNcGUI 1.921 - The ROM sets appear incorrect
ZiNcGUI 1.94 - The ROM sets are OK

Tried configuring both (for graphics, sound, game settings) and it went OK, but once I run a game, the whole thing hangs up and crashes (ex. In SFEX2, the whole thing starts up nicely, but when I play it, it hangs up after the CPU says "Round 1, Fight!" and then crashes). An error window appears and says that the program encountered an error and has to be shut down. I tried other games and it does the same thing.

Plugins:

Pete's OpenGL Plugin 1.2
WinterBlast's Input Controller Plugin 1.6

I tried the same for Aldo's ZiNcFE and it works great, games run faster than ever.

ZiNcGUI's much easier to configure and use... Too bad...

Anybody experienced the same thing with ZiNcGUI?

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I don't think a FE should affect how fast games run.

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Hehe I wasn't really talking technically, just saying that the games ran better in ZiNc 1.0.1 compared to 0.9, especially in terms of SFEX2 (Extra Cancels do not drastically slow the emulator down, considering that I used the same renderer settings). I was just talking figuratively as to how cool 1.0.1 was :p

Anyway, do you have something that could help me with my problem? confused

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Crashes with the 1.6 Winterblast plugin seem to be common - your best bet for stability is to use the default ZiNc keyboard plugin.

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Tried using it too (isn't that an old version of WB's plugin too?) and it still crashes. confused

I'll try using dafreak's PSX input plugin or that JAMMA keyboard plugin and see what happens.

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No, the controller.znc that comes with ZiNc is not related in any way to WB's, and it works with all games on both versions of ZiNc (in 1.0.1).

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But the native controller.znc can't be remapped, right? confused

Oh by the way, I viewed the error report that Windows XP generated:

AppName: zinc.exe AppVer: 0.0.0.0 ModName: controller.znc
ModVer: 1.5.0.0 Offset: 00002c1a

Hope this helps.

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Ooops sorry, tried the native one, works fine (but I have to play with my arms crossed :dead: )

I guess ZiNcFE is still the best thing for me now

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I've noticed also that WB 1.6 plugin with ZiNcGUI doesn't work propierly, but I've tried all the games with Aldo's ZincFE and they worked fine (except 4 CHD games I haven't got them).
The problem has started when I tried configuring my 2 different gamepads for player1 and player2.
I always loved dafreak's one, but this time I must say Aldo's FE is functioning better.
There were no crashes for me.

Joined: Mar 2002
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Zincgui shows wrong info about the romsets because there's a parse error with the creation of the dats. check the dats in notepad for the Tekken, dunk mania, soul edge games u'll see it's missing parent= info. do a zinc --list-games in a command line windows (Run -> cmd of command (w9x)) and check which parent should be included. save the dat(s) and press rescan roms. Fixed. It didn't have any effect on zinc, they just run weither zincgui showed it's correct or incorrect check ure roms with clrmame pro.

The only way to remap buttons on the default keyboard controller is to find a compiler, set it up so that u can compile the source of the controller (comes with zinc). once u succeed in that go and change the keys in the code and recompile.


Willems Soft - home of zinc trainer (last update 06/02/2006)
Software Archive - 4500+ software listings
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Hehe well ZiNcGUI 1.94 was displaying the gamelist just fine so that only leaves me with Winterblast's plugin issue.

I guess kispista had the same problem as me. Yay I thought I was the only one since I haven't really read any reports here about this bug (or did I just miss it somewhere here? confused )

I hope Winterblast (or dafreak) looks into this soon... smile

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