Beside that most of you didnt realize that the change has nothing to do with (faux)-bloom or any other post-fx and that it rather has to do with the drawing of the vectors itself, shown in a very exaggerate way (without post-fx) to see the change, I would say it looks way better than before.
Previously the vectors looked like single matches that build a object and with the change, it looks more like a homogeneous/seamless vector build object, which in turn looks more realistic IMHO.
Someone could say the change is so minor and you wouldnt see it in "normal" usage anyway, but this would be a wrong decision. A small "bug" with post-fx on top, will change the final picture in a noticeable way, like it did often in the past with HLSL prior v.160 of MAME.
I told you once, that a time will come, where developers cant really compare abandoned technology (like vector-monitors in this case) with their own code. So a feedback for Jezze that help him is more appreciated, like the described issues from JD/MG on Github or the described Vectrex mechanics by Edstrom. Jezze needs/wants feedback, apart from "good/bad job", rather one that says "we tried something in the past, but abondened it, because of this and that, so lets look at it again and find a solution."
You can of course, sit and wait for HDR or any other upcoming technology. There is no question that HDR will improve the appearance of vector-rendering, but how much is still a theory until its proved.
Last edited by u-man; 03/25/16 09:03 AM.