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M1.js #105179
04/17/16 08:18 PM
04/17/16 08:18 PM
Joined: Apr 2011
Posts: 32
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neko68k Offline OP
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neko68k  Offline OP
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Re: M1.js [Re: neko68k] #105182
04/18/16 01:19 AM
04/18/16 01:19 AM
Joined: Mar 2001
Posts: 16,058
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R. Belmont Offline
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R. Belmont  Offline
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Joined: Mar 2001
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Oh, that would be super awesome smile

Re: M1.js [Re: neko68k] #105185
04/18/16 01:43 AM
04/18/16 01:43 AM
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neko68k Offline OP
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neko68k  Offline OP
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It's neat. I'm shocked how easy it was. It needs an interface but its basically working.

Re: M1.js [Re: neko68k] #107689
10/19/16 09:56 PM
10/19/16 09:56 PM
Joined: Apr 2011
Posts: 32
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neko68k Offline OP
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neko68k  Offline OP
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I don't think I'll ever get around to finishing this. I also never linked the source for some reason, so here it is. It works fairly OK. I have it hosted on AWS but I can't really afford to host it publicly.

Known issues:
  • 68000 games seem to crash
  • There is basically no interface
  • Games without LST's don't work. I never bothered to check if they exist or not so it just fails to download and stops

https://github.com/neko68k/M1.js



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