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Originally Posted by Breiztiger
and for floppy sound ? nobody ?
Floppy sounds are enabled per drive in the driver, it will need updating.
Can someone explain why we have to enable the sounds, and why they are not simply enabled by default.


BBC Model B, ATPL Sidewise, Acorn Speech, 2xWatford Floppy Drives, AMX Mouse, Viglen case, etc.
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Because it's not a feature so much as one developer's experimental pipe dream. Personally I hate it.

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i like having floppy sound on emulated computers

"les gouts et les couleurs" ...

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Originally Posted by Breiztiger
i like having floppy sound on emulated computers

As far as I can tell, RB is not against floppy sounds on principle, he's just not satisfied with the current implementation.

OG.

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mizapf said that a future update to the implementation will use synthesized waveforms and filters, rather than stitching together samples, which I'm looking forward to seeing/hearing.

LN


"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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I'm bordering on hating them on principle, but we'll see about the synthesized version.

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hi

with last release of mame this comandline doesn't boot anymore on hdd

mess pc1512HD20 -bios v2 -ic112:0 525dd -ic112:1 525dd -isa1 hdc -hard1 "s:\emulat\mess\PC1512HD20 - Tandon TM-262.chd" -skip_gameinfo -window

can somebody help me please ?

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Emulated floppy sound is definitely useful to indicate if a program (e.g. on C64) is really loading such slowly or has crashed in between. It does not matter if it sounds a bit unrealistic. But please do not come in mind to implement this with netlist instead of samples if that will slow down emulation. Diskette drive brands anyway differ in sound (and wobbling floppys even worse), so there can't be one perfect solution.

Almost 2 decades ago I tried to emulate circuitry with relay sound of 2 EM pinball machines in Visual Pinball and even tried hard to mimic some ball rolling noises.

http://weltenschule.de/pinball.html

Despite it sounded often unrealistic, it definitely improved the atmosphere of EM pinball games. Nowadays it would make much sense to write an EM pinball emulator that can execute the original wiring schematics as program code, since the schematics of most pinballs are available. (I had planned such things but never continued.) Each relay and mechanical part should have its own distinct sound, which nowadays would perhaps use filters and stereo effects and not only one sample like the relays in my crude code.

I remember the Schneider/Amstrad PC1512 from shopping centers. It had GEM desktop and a strange flimsy mouse plug that looked like a telephone receiver plug (smaller version of ethernet plug). Later I saw that kind of mice only in toy laptops (VTech etc.,with very short cable).


MAY THE SOFTWARE BE WITH YOU!

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mouse on pc1512 is db9

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Originally Posted by Breiztiger
mouse on pc1512 is db9
Then I confused it with another strange XT/AT clone. I see, this mouse seems to be even Amiga compatible!

https://www.seasip.info/AmstradXT/1512tech/section1.html
https://www.amigawiki.org/doku.php?id=de:signals:mouse_port_pinouts

Did it type random characters in DOS text mode due to connection to the keyboard port? (C64 does such things when moving the joystick.) I also remember in shopping centers there was an XT/AT (pc1512?) that had a B/W monitor with long persistence "white" phosphor, but new appearing letters or flashing cursor started glowing pink, and the afterglow was green or such - very odd behaviour.


MAY THE SOFTWARE BE WITH YOU!

{weltenschule.de}
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