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Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #113761
08/05/18 12:16 PM
08/05/18 12:16 PM
Joined: Jan 2012
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rfka01 Offline OP
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rfka01  Offline OP
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Looking at the apple2.cpp source, the original Apple II's character generator is marked "BAD DUMP"

I've put up an album on Imgur of an Apple II I have - is the chip we're looking for there? There's some kind of kludge, presumably to allow switching charsets.

https://imgur.com/a/KSPp9Li


NCR DMV- DEC Rainbow- Siemens PCD- ITT 3030-Oly People- Acorn A5000- Olivetti M20
Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #113762
08/05/18 02:04 PM
08/05/18 02:04 PM
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R. Belmont Online content
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I actually expect that the original II's chargen will match the II Plus one; it's BAD DUMP mostly because it's worthwhile for historical reasons to check.

Yours appears to possibly have a lowercase mod, or maybe the second chip has special German characters? Dumping at least the RO-3-2513 would be useful to resolve the bad dump question, and both chips would be interesting if we wanted to emulate whatever mod you have there.

Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #113763
08/05/18 02:29 PM
08/05/18 02:29 PM
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rfka01 Offline OP
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Right, so I need a good way to dump the RO3-2513's from both the ITT2020 and the Apple II ...you're spot on for the lower case Generator - it's listed in the LS ADM-3 manual

https://www.manualslib.com/manual/1023524/Lear-Siegler-Adm-3.html?page=106


NCR DMV- DEC Rainbow- Siemens PCD- ITT 3030-Oly People- Acorn A5000- Olivetti M20
Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #113796
08/10/18 05:17 AM
08/10/18 05:17 AM
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Kaylee Offline
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Sorry to bother you.

I've recently tried to run the apple2e driver from the terminal and got this "error"

Driver apple2e (file apple2.cpp): 7 errors, 0 warnings
Errors:
Street Electronics Echo Plus device 'sl1:echoiiplus': Required device ':sl1:echoiiplus:mockbd_ay2' not found
Street Electronics Echo Plus device 'sl2:echoiiplus': Required device ':sl2:echoiiplus:mockbd_ay2' not found
Street Electronics Echo Plus device 'sl3:echoiiplus': Required device ':sl3:echoiiplus:mockbd_ay2' not found
Street Electronics Echo Plus device 'sl4:echoiiplus': Required device ':sl4:echoiiplus:mockbd_ay2' not found
Street Electronics Echo Plus device 'sl5:echoiiplus': Required device ':sl5:echoiiplus:mockbd_ay2' not found
Street Electronics Echo Plus device 'sl6:echoiiplus': Required device ':sl6:echoiiplus:mockbd_ay2' not found
Street Electronics Echo Plus device 'sl7:echoiiplus': Required device ':sl7:echoiiplus:mockbd_ay2' not found

Required device ':sl1:echoiiplus:mockbd_ay2' not found
Ignoring MAME exception: Missing some required objects, unable to proceed
Fatal error: Missing some required objects, unable to proceed

any idea why?

Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: Kaylee] #113798
08/10/18 06:07 AM
08/10/18 06:07 AM
Joined: May 2009
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Just Desserts Offline
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Originally Posted by Kaylee
any idea why?


Yeah, you're not synced up to the latest code.

Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #113814
08/19/18 12:44 AM
08/19/18 12:44 AM
Joined: Feb 2016
Posts: 36
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Anon01 Offline
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Hello all.

I made most of the Apple-1 .wav files quite some time ago for MESS. I'm here to post one more for the software list (if anyone is interested adding it).

I finished this way back in 2012 but never got around to submitting it.

Full Credit goes to Jeff Tranter for the hex dump. jefftranter.blogspot.com

Enhanced Basic 2.22

Screenshot
Enhanced Basic 2.22 .wav
ebasic.bin
EnhancedBASIC_hex.txt

Enhanced Basic 2.22 - load at 5000.78B0R enter at 7825R
(Note: Press Enter when prompted for "Memory size?".)

Load ebasic.bin in Mame debuger:

- bin file should be in Mame directory
- load ebasic.bin,5000
- type "go" in debugger without quotes
- x out of debugger
- type 7825R in Mame to run program

Thank you Robbbert for teaching me how to load .bin files.

Updated hex dump: Updated Enhanced Basic 2.22 hex dump
5000R runs the program (already in the dump at the end of the hex). Just copy and paste and hit enter when finished.
I'll make a .wav for this in the near future.

P.S. Sorry for all the edits.

Last edited by Anon01; 08/19/18 03:47 AM. Reason: Updated hex dump. Fixed bin load instructions.
Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #113817
08/21/18 01:30 PM
08/21/18 01:30 PM
Joined: Feb 2016
Posts: 36
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Anon01 Offline
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There has been no community interest in the files I posted. What that said they are no longer available for download.

Happy emulation devs.

Out.

Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #113819
08/21/18 02:28 PM
08/21/18 02:28 PM
Joined: May 2009
Posts: 1,747
J
Just Desserts Offline
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Just Desserts  Offline
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Joined: May 2009
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So basically, you didn't submit your files the correct way (code AT mamedev.org), you posted in a forum that is next to impossible to register on these days, you posted about a system that only a couple people on these forums have interest in, and then you waited only two days before pulling down the files in a huff, like some kind of toddler throwing a tantrum? God, the people in your life must hate you.

Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #113820
08/21/18 02:33 PM
08/21/18 02:33 PM
Joined: Dec 2011
Posts: 166
Alegend45 Offline
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Alegend45  Offline
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Posts: 166
Yeah, I agree with JD, fuck that noise.

Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #113821
08/21/18 02:38 PM
08/21/18 02:38 PM
Joined: Mar 2001
Posts: 16,070
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R. Belmont Online content
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Oh, geez. Anon01: look, things don't get added to MAME right away. There's one Apple developer, me (and that includes Apple I, II, ///, and Mac), and I have a near-infinite TODO list combined with major IRL stress. Stuff submitted as a turn-key patch to the software list XMLs is far more likely to go in quickly than stuff like this where I don't even understand what I'm supposed to do with it.

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