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Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #115676 08/10/19 02:07 AM
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Spk: Yes, TransWarp GS support is planned.

Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: R. Belmont] #115677 08/10/19 02:20 AM
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Originally Posted by R. Belmont
Originally Posted by Pernod
There's a Video Digitiser for the BBC Micro I'd like to emulate at some point, but we don't yet support any kind of video input. Would implementing a bitmap_image_device be a suitable compromise to allow emulating such devices?

With a bitmap_image_device you'd be able to provide a bmp image for the emulated device to capture. Waste of time or worthwhile?


Now you know: worthwhile smile

Thanks, I'm already looking at a couple of devices that will use this smile


BBC Model B, ATPL Sidewise, Acorn Speech, 2xWatford Floppy Drives, AMX Mouse, Viglen case, etc.
Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: R. Belmont] #115683 08/10/19 10:53 AM
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Originally Posted by R. Belmont
Code
./mame64 apple2p -gameio compeyes -picture sun440.png 
bitmap is 1152 x 900


I see you only do the conversion to m_a2_bitmap once in device_reset, so to scan multiple pictures you'd have to reset the machine between each picture. Is this an intentional limitation or an oversight?


BBC Model B, ATPL Sidewise, Acorn Speech, 2xWatford Floppy Drives, AMX Mouse, Viglen case, etc.
Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #115684 08/10/19 10:57 AM
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Intentional to make a first version quickly that works and can get any other interested devs started. The image device itself will at least leak memory if you try to hotload a different picture right now so it's not a great idea.

ETA: And now I've fixed both of those things.

Last edited by R. Belmont; 08/10/19 11:17 AM.
Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #115685 08/10/19 11:23 AM
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In double-hi-res with the 8-pass grayscale scan it doesn't do a half-bad job.

[Linked Image from rbelmont.mameworld.info]
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[Linked Image from rbelmont.mameworld.info]
[Linked Image from rbelmont.mameworld.info]

Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #115686 08/10/19 11:35 AM
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Would it be possible to enable MAME to capture the input of a USB webcam from the host machine?


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Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #115687 08/10/19 11:45 AM
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Video input is planned but it'll require a lot of OSD-layer work. Since ComputerEyes is a slow scan device (it takes 6 seconds to do a full capture and you had to hold still for that time if you were using a video camera back in the day) "scanning" .PNGs seemed like a better solution.

When we emulate more capable stuff like the SGI Indy's live video input then having video in will be more useful.

Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #115688 08/10/19 04:59 PM
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Ah, I wasn't thinking about live video ... my webcam has a still image button, but of course you couldn't know that smile

How about things like the hand scanners (e.g. Logitech Scanman)?


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Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #115689 08/10/19 05:17 PM
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AFAIK there's no consistent API for hand scanners, you might as well just scan to PNG.

Re: 8bit Apples - Apple I, II, /// and the 16 bit GS [Re: rfka01] #115690 08/10/19 05:28 PM
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Somehow I'm leaving the most important information out of my sentences today: For the handscanners I meant of course as emulated devices within MAME. Sorry for the chaos!


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