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I don't like disassembled auctions, but for emulation this is not a bad purchase smile
I think the model/revision info is on the solder side of the PCB.

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I posted info on Conic Electronic IQ: http://www.seanriddle.com/tms1000.html#coniciq

And a short video: https://youtu.be/HaJ9NAJ6jwI

The electronic dump was corrupted, but I didn't notice until after I decapped it and compared it to the visual dump.

It's a version of the old peg board or marble solitaire games.

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Thanks =)
What is the PCB label? I expect something like CONIC 101-0xx

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The main board solder side has CONIC 101-037 and the other side has silkscreened HG-15 and 11*00198*00. The PCB with the buttons solder side has CONIC 102-001 and the PCB with the LEDs solder side has CONIC 100-003 REV A itac. I've seen itac on some of the other LED PCBs.

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I posted info on Coleco Quiz Wiz Challenger. It can use the same quiz books as the handheld version. The handheld version has a simple custom IC to generate the answers; they must have programmed the same logic into Challenger's TMS1000.

http://www.seanriddle.com/tms1000.html#quizwizch

And a quick vid: https://youtu.be/252MoaA5nyw

Last edited by seanriddle; 02/27/17 11:10 PM.
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Do any of the K pins connect to the cartridge port?

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Oops, sorry! I left off cart pin 4, which goes to K1. Cart pin 5 is N/C.

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Both are added to MAME and playable. I verified Quiz Wiz Challenger against cart/book 1. The other cartridges will remain a mystery for now.

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http://www.handheldmuseum.com/Coleco/QuizWiz.htm
@Rik in case you're reading, can you identify the cartridge connections for carts 2,3,5,7? If you can, I'd also like a photo of the 1st page of the question books for verification.

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The 2 quiz books that I've gotten had a piece of plastic riveted over the cartridge so you can't see the connections, and I had to break it to see them. You could pin them out with an ohmmeter.

In the handheld version, each cart pin is connected to one of the number buttons (number buttons 0 and 6 excluded): cart pin 1 to number button 1, cart 2 to #3, cart 3 to #7, cart 4 to #5, cart 5 to #4, cart 6 to #2, cart 7 to #8 and cart 8 to #9. #4 is grounded and #5 is tied high. Cart #1 connects number buttons 1, 3 and 7 to 5 and number buttons 2, 8 and 9 to 4. That makes sense to me: every number button is either tied high or low. I wrote a program using that logic that generates the 1001 answers to quiz book 1. But the patent shows cart #8 as connecting number buttons 1 and 4, 2 and 3, 5 and 9, and 7 and 8. That ties 1 low and 9 high, but leaves 2, 3, 7 and 8 floating. When I use that logic in my program, the answers are heavily weighted to Cs and Ds; 76% are one of those two, and only 10% are A. I haven't seen quiz book 8, so that might be correct, but it seems odd. Or am I missing something?

It's possible that the tabletop version only works with some of the quiz books; the tabletop game can only detect which cart pins are connected to pin 4. This is sufficient if all carts tie every pin either high or low, but would be ambiguous for carts that have some pins floating. So maybe the cart 8 in the patent was mis-drawn. If all carts tie every pin either high or low, there are a total of 64 different possibilities.

Last edited by seanriddle; 03/01/17 06:12 AM.
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