Previous Thread
Next Thread
Print Thread
Page 12 of 17 1 2 10 11 12 13 14 16 17
Joined: Dec 2006
Posts: 534
M
Senior Member
Offline
Senior Member
M
Joined: Dec 2006
Posts: 534
Originally Posted by R. Belmont
In general we don't post broken screens on here, but maybe Carl can fix it after seeing this? Looks like it's maybe doing some VGA tricks we don't quite support.

There are definitely still some issues with the FMT video (like in the Gunship intro), although most games will generally work. Also, it's not VGA (although later models add a CL-GD543x)


- Barry Rodewald
Joined: May 2010
Posts: 46
Likes: 1
R
Member
Offline
Member
R
Joined: May 2010
Posts: 46
Likes: 1
I ran some versions of Space Invaders through Mame, which was requested a few pages back. Caveat being that all these shown are official conversions up to 1992. Space Invaders DX was released in the Arcades 1994, and the conversions from then on (e.g. SNES) tend to mimic features of it or include the original as sort of bonus to otherwise beefed up versions, which is why a draw line there.

Arcade (with overlay)
[Linked Image]

Arcade (color version)
[Linked Image]


Atari 2600
[Linked Image]

Atari 5200
[Linked Image]

Atari 800: no shields and apparently the aliens now have a big mothership

[Linked Image]

Game Boy
[Linked Image]

Famicom
[Linked Image]

MSX
[Linked Image]

PC-98: Black & White mode
[Linked Image]

PC-98: Alt mode. Interestingly, there's also a Parody mode like in Space Invaders DX, but it doesn't resemble the Arcade.
[Linked Image]

Joined: May 2010
Posts: 46
Likes: 1
R
Member
Offline
Member
R
Joined: May 2010
Posts: 46
Likes: 1
SG-1000
[Linked Image]

Joined: May 2004
Posts: 1,703
Likes: 1
H
Very Senior Member
Offline
Very Senior Member
H
Joined: May 2004
Posts: 1,703
Likes: 1
Originally Posted by R. Belmont
In general we don't post broken screens on here, but maybe Carl can fix it after seeing this? Looks like it's maybe doing some VGA tricks we don't quite support.


also I'd already covered Chase HQ and this very bug back on page 5 of this thread ;-)

Joined: May 2010
Posts: 46
Likes: 1
R
Member
Offline
Member
R
Joined: May 2010
Posts: 46
Likes: 1
Here's Fahrenheit 451, an adventure by Trillium/Telarium based on the novel by Ray Bradbury.

Apple II
[Linked Image]

C64
[Linked Image]

PC:
[Linked Image]

Atari ST. One of the earlier games for it, and Telarium didn't really bother to upgrade for the new platform
[Linked Image]

Macintosh:
[Linked Image]

MSX 2: This and other Telarium adventures were licensed to Spanish company Idealogic. I think they may have also distributed for the other platforms, but I don't recall any other American adventures being ported to MSX 2 this way.

[Linked Image]


Last edited by Reuental; 06/15/17 04:03 PM.
Joined: May 2009
Posts: 2,024
Likes: 60
J
Very Senior Member
Offline
Very Senior Member
J
Joined: May 2009
Posts: 2,024
Likes: 60
Originally Posted by Reuental
MSX 2: This and other Telarium adventures were licensed to Spanish company Idealogic. I think they may have also distributed for the other platforms, but I don't recall any other American adventures being ported to MSX 2 this way.

[Linked Image]


That's actually pretty damn impressive that they had proper digitized images on the MSX 2! What sort of graphical capabilities did the MSX 2 have?

Joined: May 2004
Posts: 1,703
Likes: 1
H
Very Senior Member
Offline
Very Senior Member
H
Joined: May 2004
Posts: 1,703
Likes: 1
MSX2 is 256 colour modes, MSX2+ has YJK modes which extend that further..

pzlestar in MAME is another example of MSX2/2+ hardware showing lots of colours.

Joined: Mar 2006
Posts: 1,072
Likes: 5
L
Very Senior Member
Offline
Very Senior Member
L
Joined: Mar 2006
Posts: 1,072
Likes: 5
Hmm. What about shadowgate? that was released on quite a few systems, most of which MAME emulates.
EDIT: Deja Vu/Deja Vu 2 used the same engine as shadowgate did and were released on almost as many systems as well.

Last edited by Lord Nightmare; 06/15/17 05:50 PM.

"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
Joined: May 2010
Posts: 46
Likes: 1
R
Member
Offline
Member
R
Joined: May 2010
Posts: 46
Likes: 1
That was a good suggestion...because I already had some material for the first Deja Vu. smile. I've finished the rest now:

Mac:

[Linked Image]

Apple GS
[Linked Image]

PC (DOS). Ugh. It's really just ugly CGA, no creativity with different palettes or anything.

[Linked Image]

PC (Windows 3x)

[Linked Image]

C64
[Linked Image]

Amiga. Needed to try a few versions. Not sure what's up with the fuzzy fonts, from what I've seen on the web this isn't MAME specific though.

[Linked Image]


Atari ST
[Linked Image]

PC-98

[Linked Image]

NES
[Linked Image]

Game Boy Color
[Linked Image]

Not pictured: Pocket PC. Not aware of any working MAME driver for a compatible device.

Joined: May 2010
Posts: 1,051
S
Very Senior Member
Offline
Very Senior Member
S
Joined: May 2010
Posts: 1,051
Re: fuzzy fonts on Amiga Deja Vu - you mean the window title bars Joe's Bar, inventory, exits? Those windows aren't active, so the title bars are ghosted. That's normal.

Page 12 of 17 1 2 10 11 12 13 14 16 17

Link Copied to Clipboard
Who's Online Now
2 members (Dullaron, 1 invisible), 18 guests, and 2 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,073
Posts118,958
Members5,014
Most Online890
Jan 17th, 2020
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Forum hosted by www.retrogamesformac.com