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Joined: Mar 2013
Posts: 344 Likes: 3
Senior Member
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Senior Member
Joined: Mar 2013
Posts: 344 Likes: 3 |
Shouldn't the drop shadows (and maybe even the slight transparency for the LCD segments, since they're supposed to be solid black) be handled by shaders?
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Joined: Jun 2001
Posts: 538 Likes: 42
Senior Member
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Senior Member
Joined: Jun 2001
Posts: 538 Likes: 42 |
When you have the time, and no hurry at all, could you do a version where you keep the patterns? OG.
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Joined: Mar 2002
Posts: 1,375 Likes: 133
Very Senior Member
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Very Senior Member
Joined: Mar 2002
Posts: 1,375 Likes: 133 |
They're not shadows, they're reflections, and depend on angle(user POV) and lighting. Every layer has it. I think it's better to do it with post-processing(don't ask me how). It would be a PITA to maintain these SVGs if every layer has a hardcoded reflection layer, where every little fix and alignment tweak needs to be copied over.
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Joined: Mar 2007
Posts: 298
Senior Member
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Senior Member
Joined: Mar 2007
Posts: 298 |
Nice work Hap. To me, I think that halftones are better. Did you notice some bricks missing in the both top and bottom svgs with pattern fill segments as well? All the light brown bricks from the building are transparent here, with a transparency grid on them.
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Joined: Mar 2002
Posts: 1,375 Likes: 133
Very Senior Member
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Very Senior Member
Joined: Mar 2002
Posts: 1,375 Likes: 133 |
No missing bricks in Google Chrome here, but i checked with Microsoft Edge and yeah they've gone missing. Weird, since it's just a 1:1 copypaste from http://tsk-tsk.net/net/temp/sarayan_dm-53.svg and honestly I don't know why, same for the missing top hose.
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Joined: Mar 2007
Posts: 298
Senior Member
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Senior Member
Joined: Mar 2007
Posts: 298 |
No missing bricks in Google Chrome here, but i checked with Microsoft Edge and yeah they've gone missing. Weird, since it's just a 1:1 copypaste from http://tsk-tsk.net/net/temp/sarayan_dm-53.svg and honestly I don't know why, same for the missing top hose. Both yours and this sarayan_dm-53.svg are missing the light brown bricks here in my Chrome. Strange your Chrome showing different results from mine.
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Joined: Mar 2002
Posts: 1,375 Likes: 133
Very Senior Member
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Very Senior Member
Joined: Mar 2002
Posts: 1,375 Likes: 133 |
You forgot to include a link to http://www.seanriddle.com/zingo.txt  Can you double check O5/O6 on Arcade Mania? The game works in MAME with O5 for power, and O6 to button row 1.
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Joined: May 2010
Posts: 1,051
Very Senior Member
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Very Senior Member
Joined: May 2010
Posts: 1,051 |
Hah- I added the link. Yep, there are separate traces under the first 3 buttons that allow VSS to connect to O5 when pressed. For control inputs, it's O6, O4 and O3. I'll fix the info on my site.
I forgot to mention that the Zing-O PCB is a Kaken, PT-249. All the signals are nicely labeled.
Last edited by seanriddle; 07/06/17 10:28 PM.
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Joined: Mar 2002
Posts: 1,375 Likes: 133
Very Senior Member
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Very Senior Member
Joined: Mar 2002
Posts: 1,375 Likes: 133 |
Tandy Zingo is working in MAME, but the shot button is unresponsive sometimes. I can't find any video of it on Youtube. Did you play it before you decapped it? and if so, was the shot button always responsive, or needed to press it multiple times on occasion(as if the button is worn out). This is the original version btw: http://www.handheldmuseum.com/Misc/AOneArrangeBall.htmalso released by LJN: http://www.handheldmuseum.com/Misc/LJNComputerImpulse.htm
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