I have never played the game before, considering that I don't have it at all, but from what it looks like in the graphics vector, you can kick Odie in this one?
"Three days? That's tomorrow, we better get going!"
In Garfield, you need to dodge misc. items thrown left and right. Eat the food to get powered up, and when you can do a 'super jump', jump onto the moon to get to the next level.
There's a small but non-zero chance I swapped the Bayou Billy and NFL dies. If you have a problem, try swapping those ROM files and see if that fixes it.
At least for this one, if we want to "perfect" the font for "CONGRATULATIONS" and "WINNER", the font is probably ITC Avant Garde Medium: http://www.identifont.com/show?N6
(The same font is used for almost the entirety of the instruction booklet for 1978 Electronic Battleship, with a significant tweak to the '1' character by Milton Bradley; the same tweak appears on the font on the reflective plate with the settings switches on Simon, as well.)
EDIT: The other font (TIME, GAME SET, SCORE, PERIOD, PLAYER, LEVEL, and BONUS THROW[1]) is probably Helvetica Neue Black: http://www.identifont.com/show?2GY or Helvetica Black: http://www.identifont.com/show?2LHJ [1] Unlike the other words, 'BONUS THROW' is compressed horizontally somewhat. This same font is used for all the text in 'NFL' as well?
LN
Last edited by Lord Nightmare; 07/26/1705:19 PM.
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
Sean has scanned and uploaded the backdrops, you just need to manually type the link. Better for bandwidth I suppose. http://www.seanriddle.com/{gamename}bkg.tif
The artwork on the cases of most of the handhelds I've bought isn't in very good shape. Some of the stickers have been peeled off completely from the Konami games. So it would probably be better to get those scans from a collector. I'll go through the games I've got and see how many are good quality.
In nfl.svg, I had to switch around 2 of the segments (the right-back arm, and the right digit bottom segment). The other segments appear to be fine. updated svg here: http://tsk-tsk.net/net/temp/svg/knfl.svg
In Double Dribble, when the ball is under the basket, it's sometimes glitchy (ball goes missing for one frame, or shows 2 balls at the same time). But (luckily) it's normal, the same thing happens on the handheld:
Weird, I must have typo'd those segments. I think that if I had mapped the LCD panel contacts to SM511 pins wrong, a bunch of segments would be messed up. I had problems getting the NFL LCD panel set up on my PCB to control the segments one-by-one, so I skipped it and did DD and BB first. But when I came back it was more cooperative.
I guess I hadn't swapped the two dies? When I transcribed the ROM bits, I noticed that I had swapped the top metal removed scans, and then I wasn't sure which set of pics was correct. The die codes are nearly the same, and are hard to read under the KMS73B top metal.