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Visuals of QMC2 #111098
10/17/17 03:43 PM
10/17/17 03:43 PM
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RColtrane Offline OP
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RColtrane  Offline OP
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Is there any plans to make QMC2 a little more visual? I mean, such as LaunchBox, where you can see the games list as icons instead of text only (icons of arcade flyers for arcade games or game boxes for consoles/computers). Their visuals are very impressive but it is a paid frontend smirk

Re: Visuals of QMC2 [Re: RColtrane] #111099
10/17/17 04:00 PM
10/17/17 04:00 PM
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R. Belmont Online content
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Isn't it possible to do that as a skin in QMC2 Arcade?

Re: Visuals of QMC2 [Re: R. Belmont] #111100
10/17/17 04:40 PM
10/17/17 04:40 PM
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RColtrane Offline OP
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RColtrane  Offline OP
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Originally Posted by R. Belmont
Isn't it possible to do that as a skin in QMC2 Arcade?


I tried QMC2 Arcade but none of the functionalities/settings menus of the main QMC2 seems to be available at that mode. It is meant to run on an Arcade machine with limited controls I guess.

Re: Visuals of QMC2 [Re: RColtrane] #111132
10/21/17 01:24 PM
10/21/17 01:24 PM
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Well, yes, QMC2 Arcade's functionality is somewhat limited compared to the main GUI. It's actually a wanted design concept... but RB is right, it's mostly a question of "themes", and the Qt / C++ back-end needs to support some of the features as well. There are currently two themes: "ToxicWaste" and "darkone". ToxicWaste supports icons (displayed as part of the item-delegates in the machine-list), but you probably mean something else?!


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