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Joined: May 2010
Posts: 1,051
Very Senior Member
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Very Senior Member
Joined: May 2010
Posts: 1,051 |
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Joined: May 2010
Posts: 1,051
Very Senior Member
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Very Senior Member
Joined: May 2010
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And here's Karnov: www.seanriddle.com/karnov.htmlThey did some tricky trace routing under the glob; I think it was to avoid having any jumpers on the one-sided PCB. So I'm not 100% sure about K1-K4.
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Joined: Mar 2002
Posts: 1,388 Likes: 146
Very Senior Member
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Very Senior Member
Joined: Mar 2002
Posts: 1,388 Likes: 146 |
I added Gakken Invader 2000 to MAME. SVG is cleaned up too: http://tsk-tsk.net/net/svg/ginv2000.svg![[Linked Image from i.imgur.com]](https://i.imgur.com/hs6SIIf.png)
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Joined: Mar 2002
Posts: 1,388 Likes: 146
Very Senior Member
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Very Senior Member
Joined: Mar 2002
Posts: 1,388 Likes: 146 |
some corrections for the recent Tiger decaps:
karnovraw.bin offset $028, change $A0 to $A1 (this one was under a blob)
shadowraw.bin, bits were corroded away offset $4E4: change $B8 to $BA offset $56A: change $4B to $6B offset $57A: change $2F to $6F
I haven't made a raw2sm510 converter, could you share the source code of yours?
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Joined: May 2010
Posts: 1,051
Very Senior Member
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Very Senior Member
Joined: May 2010
Posts: 1,051 |
Thanks. I've reduced the amount of time I wash the die in Whink. Hopefully that will quit erasing bits! blockorder[0]=4
blockorder[1]=5
blockorder[2]=7
blockorder[3]=6
blockorder[4]=3
blockorder[5]=2
blockorder[6]=0
blockorder[7]=1
blockorder[8]=11
blockorder[9]=10
blockorder[10]=8
blockorder[11]=9
blockorder[12]=12
blockorder[13]=13
blockorder[14]=15
blockorder[15]=14
rx=0
FOR Pu=0 TO 3
FOR Pm=0 TO 15 // only 4*11=44 pages, but the other 4*5=20 need to be skipped
FOR i=0 TO 15 //16 blocks in each row
FOR j=0 TO 3 // 4 rows in a page
rom[rx]=0
FOR b=0 TO 7 // bits spread out in each row
ix=(j+Pu*4+Pm*16)*128+b*16+blockorder[i]
rom[rx]=rom[rx]*2+rawbits[ix]
NEXT
rx=rx+1
NEXT
NEXT
NEXT
NEXT
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Joined: Mar 2002
Posts: 1,388 Likes: 146
Very Senior Member
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Very Senior Member
Joined: Mar 2002
Posts: 1,388 Likes: 146 |
Tiger Karnov, Robin Hood, Battletoads, The Shadow are added to MAME. external artwork for the backgrounds on this page: http://tsk-tsk.net/net/extart/Robin Hood is the same game as Gauntlet. They reused the ROM and changed the LCD screen. Karnov buttons are like this:
K3 K2 K1 K4 Beta BA
S6 Max Score -- -- -- -- --
S1 -- -- Up -- -- --
S2 -- Left Right -- -- --
S3 -- Down -- -- -- --
S4 -- Fireball -- -- -- --
S5 Shield Boomerang -- -- -- --
GND -- -- -- On -- --
VDD -- -- -- -- Off Sound
And a random high five: ![[Linked Image from i.imgur.com]](https://i.imgur.com/UaZPvaQ.jpg)
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Joined: Oct 2006
Posts: 1,017 Likes: 21
Very Senior Member
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Very Senior Member
Joined: Oct 2006
Posts: 1,017 Likes: 21 |
Robin Hood is the same game as Gauntlet. They reused the ROM and changed the LCD screen. 90's me is amazed! 
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Joined: May 2010
Posts: 1,051
Very Senior Member
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Very Senior Member
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That is cool! I should have noticed the die IDs were the same.
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Joined: Mar 2015
Posts: 241 Likes: 3
Senior Member
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Senior Member
Joined: Mar 2015
Posts: 241 Likes: 3 |
Would not be at all surprised if that is not the only time we discover this... 
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Joined: Oct 2006
Posts: 1,017 Likes: 21
Very Senior Member
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Very Senior Member
Joined: Oct 2006
Posts: 1,017 Likes: 21 |
Would not be at all surprised if that is not the only time we discover this...  Hey Rik, are there any cases the handheld collector community already know about? Or was this news to you too?
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