Previous Thread
Next Thread
Print Thread
Page 2 of 3 1 2 3
Re: MAME as of 0.162 crash with dual screen and D3D [Re: viajante] #111777 12/21/17 12:08 AM
Joined: May 2004
Posts: 1,611
H
Haze Offline
Very Senior Member
Offline
Very Senior Member
H
Joined: May 2004
Posts: 1,611
the -verbose output for cases that don't work might be useful.

Re: MAME as of 0.162 crash with dual screen and D3D [Re: Haze] #111811 12/22/17 02:23 AM
Joined: Dec 2017
Posts: 9
V
viajante Offline OP
Member
OP Offline
Member
V
Joined: Dec 2017
Posts: 9
I know. In the beginning I tried verbose and log from debugging options but mame seems crashes before be able to create a error file.
Today did other tries :
- Ran DXdiag tool checking DX and D3D;
- Reinstall DX anyway;
- Forced different frequencies setup on both monitors;
- install mame 32bit version. Also tried compatibility modes;
- plugged monitor in other video card port;
- Reset Radeon softw configs using manufacturer default adjustments.

No lucky so far

Im starting to be out of ideas.

If the statement is true that nobody else has issues running latest mame versions with 2 screens, I only can think on hardware incompatibility.
Maybe I need to replace my Radeon video card and try NVidia. At instance I will discard problems with Gigabyte gamer motherboard or win7 OS.
But still hard to believe on hardware issue considering I have MAME 0.161 and over 30 other emulators running under the FE.

Re: MAME as of 0.162 crash with dual screen and D3D [Re: viajante] #111840 12/24/17 01:08 AM
Joined: Dec 2017
Posts: 9
V
viajante Offline OP
Member
OP Offline
Member
V
Joined: Dec 2017
Posts: 9
Today I confirmed the issue DOES exist with latest MAME versions using 2 screens mode.
I used other CPU (Intel i7 - NVidia video Card - Win10) and the issue was replicated exactly same.
Therefore there are no hardware or software incompatibility with my AMD Bulldozer - Radeon video card - Win7)
The bug DOES exist. Be free to confirm it and if possible address this problem.

Considering the current situation I will keep MAME 0.161 that DOES work with 2 screens and use MAME 0.192 with one screen mode to run newer games.

Re: MAME as of 0.162 crash with dual screen and D3D [Re: viajante] #111844 12/24/17 12:57 PM
Joined: May 2004
Posts: 1,611
H
Haze Offline
Very Senior Member
Offline
Very Senior Member
H
Joined: May 2004
Posts: 1,611
Maybe this is just a case of where the hardware is only capable of driving the 2nd display with a more limited set of DirectX features, I know my old card refused to do proper accelerated modes on the 2nd monitor.

MAME did drop support for some weaker cards at one point, so given the feature still works for some people it might just be something along those lines.

You've still not posted any kind of -verbose output for the cases that fail in the latest version tho.

Re: MAME as of 0.162 crash with dual screen and D3D [Re: viajante] #111848 12/24/17 01:56 PM
Joined: Mar 2001
Posts: 16,523
R
R. Belmont Offline
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,523
Here's the problem: multiple monitors have largely been abandoned by PC users in favor of a single higher-res one. For instance, a year ago I junked my 2 20" monitors for one 28" 4K monitor. So I'm not sure anyone that could help you actually has 2 monitors.

Re: MAME as of 0.162 crash with dual screen and D3D [Re: viajante] #111849 12/24/17 02:22 PM
Joined: Feb 2004
Posts: 2,151
Vas Crabb Offline
Very Senior Member
Offline
Very Senior Member
Joined: Feb 2004
Posts: 2,151
Yeah, I have a single 31.5" 4k monitor on my Windows setup as well - I can't fit a second one on my desk in Sydney.

Re: MAME as of 0.162 crash with dual screen and D3D [Re: viajante] #111850 12/24/17 02:25 PM
Joined: May 2004
Posts: 1,611
H
Haze Offline
Very Senior Member
Offline
Very Senior Member
H
Joined: May 2004
Posts: 1,611
while instead I'm seeing more and more people getting multi-monitor setups here and asking me, as somebody who does development, why I don't have one... (I found it annoying and just re-purposed the monitor on another machine)

Last edited by Haze; 12/24/17 02:27 PM.
Re: MAME as of 0.162 crash with dual screen and D3D [Re: viajante] #111857 12/24/17 07:26 PM
Joined: Dec 2017
Posts: 9
V
viajante Offline OP
Member
OP Offline
Member
V
Joined: Dec 2017
Posts: 9
I tried verbose option on both CPU tests but didnt create any log file.
Dont know why. Maybe MAME crashes before be able to create log file ? Or MAME doesnt see it as an error ?
If someone else can test it and see what happens I will appreciate.

Re: MAME as of 0.162 crash with dual screen and D3D [Re: viajante] #111858 12/24/17 07:32 PM
Joined: May 2004
Posts: 1,611
H
Haze Offline
Very Senior Member
Offline
Very Senior Member
H
Joined: May 2004
Posts: 1,611
-verbose prints information to the commandline, not a file

Re: MAME as of 0.162 crash with dual screen and D3D [Re: viajante] #111859 12/24/17 07:50 PM
Joined: Mar 2013
Posts: 323
I
ICEknight Offline
Senior Member
Offline
Senior Member
I
Joined: Mar 2013
Posts: 323
Graphic tablets also act as a second monitor, so I'm sure that there must be a lot of people who will still be interested in MAME supporting dual monitor setups.


LCD artwork scans and cleanups: https://mega.nz/#F!uFYSzK7S!U-lJon9jsqyoCX_3y7_KLA
Page 2 of 3 1 2 3

Who's Online Now
2 registered members (anyfoo, 1 invisible), 92 guests, and 1 spider.
Key: Admin, Global Mod, Mod
ShoutChat Box
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,783
Posts115,569
Members4,908
Most Online890
Jan 17th, 2020
Powered by UBB.threads™ PHP Forum Software 7.7.3