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Re: PC98 [Re: EoceneMiacid] #113221 04/25/18 02:49 AM
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crazyc Offline
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[Linked Image]
It's a pain in the ass to get working and the voices are choppy despite running at 100% but AFAICT it works.

Re: PC98 [Re: EoceneMiacid] #113222 04/25/18 02:59 AM
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Vas Crabb Online Content
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The rubytext looks wrong - there should be kana there, not Latin. The tenten marks on K, D and C are a giveaway.

Re: PC98 [Re: r09] #113234 04/26/18 01:27 AM
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Kale Offline
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Originally Posted by r09
Okay, I figured it out. It's the mouse driver. If you don't load it the game looks like that, even though the mouse still works either way. smirk


Well, it is odd because I have a last year WIP snap where this didn't occur, and I certainly didn't loaded the mouse back then.

[Linked Image]

Maybe CRTC visible area parameters regressed?
PS: can't enter "software dipswitch" in pc9821, holding HELP at POST causes a black screen so I don't even know if we're using GDC clock 2.5 or 5 MHz with that (and if it's the right setting for the game of course) smirk

Re: PC98 [Re: Kale] #113238 04/26/18 03:58 AM
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Thats better I think.

Originally Posted by Kale

Well, it is odd because I have a last year WIP snap where this didn't occur, and I certainly didn't loaded the mouse back then.

This is caused by LR in the 7220 which when used fixes a bunch of things in 16 color mode but Magical Squadron (which uses 256 colors) seems to expect to be ignored.

Re: PC98 [Re: EoceneMiacid] #113241 04/26/18 07:53 AM
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EoceneMiacid Offline OP
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The single most frustrating thing about this platform is obviously the language barrier, which makes it all but impossible to appreciate what it has to offer for people who cannot read Japanese.

There are some translation projects for a few notable games (such as Rusty - https://www.romhacking.net/forum/index.php?topic=24093.0), distributed as patches.

How far-fetched is it to implement an apply-patch-at-runtime mechanism in MAME? This could benefit other systems as well, and would certainly make Super Famicom RPG fans sit up and take notice.

Re: PC98 [Re: Kale] #113248 04/26/18 04:37 PM
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r09 Offline
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Originally Posted by Kale

PS: can't enter "software dipswitch" in pc9821, holding HELP at POST causes a black screen so I don't even know if we're using GDC clock 2.5 or 5 MHz with that (and if it's the right setting for the game of course) smirk


I think that stuff is implemented as emulated physical switches, which seems to work somehow but it's obviously not realistic for the later models.

Actually, none of the key combinations described here seem to work:

http://island.geocities.jp/cklouch/column/pc98bas/pc98bootkey_en.htm

Originally Posted by crazyc
It's a pain in the ass to get working and the voices are choppy despite running at 100% but AFAICT it works.


Which machine/soundcard/OS/AVSDRV version did you use? I'd like to put that in the softlist, since it's a particularly fussy game and it's quite popular (for PC-98 standards).

Re: PC98 [Re: r09] #113250 04/26/18 06:33 PM
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Originally Posted by r09
Which machine/soundcard/OS/AVSDRV version did you use? I'd like to put that in the softlist, since it's a particularly fussy game and it's quite popular (for PC-98 standards).

pc9801ce2, pc9801-86, dos6.2 with the boot disk the game creates and this one.

Re: PC98 [Re: crazyc] #113253 04/26/18 07:10 PM
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Originally Posted by crazyc
Originally Posted by r09
Which machine/soundcard/OS/AVSDRV version did you use? I'd like to put that in the softlist, since it's a particularly fussy game and it's quite popular (for PC-98 standards).

pc9801ce2, pc9801-86, dos6.2 with the boot disk the game creates and this one.


Ah, I see now. With the build I did yesterday I got random hangs at the Konami logo, but with the current one it boots every time. I guess whatever caused the choppy audio was also messing with that.

EDIT: still doesn't get past the intro, though. Oh well, must be something on my side...

Last edited by r09; 04/26/18 07:34 PM.
Re: PC98 [Re: EoceneMiacid] #113254 04/26/18 08:33 PM
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I went back to see if I was missing something and turns out I was. I skipped the intro without realizing it and if I play it though then it hangs.

Re: PC98 [Re: crazyc] #113319 05/03/18 05:55 PM
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Originally Posted by crazyc
I went back to see if I was missing something and turns out I was. I skipped the intro without realizing it and if I play it though then it hangs.


Mystery solved! The intro is actually unskippable, but you probably were testing the game with a different version of AVSDRV.SYS when you got past the intro. The one you linked (48048 bytes) crashes, but with another one (43632 bytes) it works.

Man, this game is SO finicky. But at least now I know what to put in the softlist.

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