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Mame RetroArch INI? #113751 08/03/18 07:06 PM
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GrindStormerSTG Offline OP
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I don't know how many folks here use RA or even it's Mame core, but I'm messing around with the bleeding edge Mame core and i'm noticing a lot of games with effed-up aspect ratios, even after selecting "core provided" and messing around with the aspect ratio settings in Mame's on UI in the RA core
I do know I can easily fix this with changing some settings in Mame's default .ini file but is there a way I can have one made for RA? I think it's supposed to be in the system folder but there isn't one there...

Re: Mame RetroArch INI? [Re: GrindStormerSTG] #113752 08/03/18 07:31 PM
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R. Belmont Offline
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Understandably we want you to use MAME in MAME, where this isn't a problem. We don't support RetroArch.

Re: Mame RetroArch INI? [Re: GrindStormerSTG] #113753 08/03/18 07:56 PM
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Haze Offline
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Yeah, MAME in RA is just horrendous, about everything that could be done wrong has been done wrong, so I'm entirely unsurprised at people having problems.

Re: Mame RetroArch INI? [Re: GrindStormerSTG] #113756 08/04/18 04:49 AM
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GrindStormerSTG Offline OP
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My apologies, I was already aware that core was kinda controversial with actual MAME devs, didn't mean to rustle any feathers
I agree tho, it's still a hot mess and i'd normally prefer to use standard MAME. Was mostly waiting on the next version of QMC but I may be better off messing around with other frontends or something

Re: Mame RetroArch INI? [Re: GrindStormerSTG] #113757 08/04/18 05:57 AM
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B2K24 Offline
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QMC2 0.195 works just fine with the latest MAME release.

Re: Mame RetroArch INI? [Re: GrindStormerSTG] #113758 08/04/18 06:16 AM
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xinyingho Offline
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I don't know what's wrong for you with QMC2, but you can try my front-end, Negatron smile

In June, I tackled several issues that appeared since MAME v0.186 preventing third-party front-ends from properly managing some emulated consoles and all emulated computers. I had to create my MAME fork to achieve that, called NegaMAME. It's a temporary situation until when somebody at MAME dev will fix this but other priorities are constantly creeping up so I don't expect this to be fixed before several months, maybe a few years.

At first, you may not understand how things work in Negatron. But once, you understand the logic of how to use it, most people just appreciate the ease of use.

Re: Mame RetroArch INI? [Re: GrindStormerSTG] #113785 08/09/18 06:44 AM
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Alegend45 Online Content
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If there's an issue with MAME, then why didn't you submit a PR? There were only two PRs I could find from you, and neither included the singular commit that separates MAME from NegaMAME.

Re: Mame RetroArch INI? [Re: GrindStormerSTG] #113786 08/09/18 07:39 AM
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Vas Crabb Online Content
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Fixing the issues properly requires a significant pile of work. I have the core of it done, but threading it through the front-end spaghetti is a nightmare. The fork is OK in the mean time, I have no problem with it. This front-end provides much-needed competition to QMC2 in the full-featured front-end space.


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