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Joined: Jan 2012
Posts: 1,180 Likes: 17
Very Senior Member
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OP
Very Senior Member
Joined: Jan 2012
Posts: 1,180 Likes: 17 |
Looking at the apple2.cpp source, the original Apple II's character generator is marked "BAD DUMP" I've put up an album on Imgur of an Apple II I have - is the chip we're looking for there? There's some kind of kludge, presumably to allow switching charsets. https://imgur.com/a/KSPp9Li
NCR DMV- DEC Rainbow- Siemens PCD- ITT 3030-Oly People- Acorn A5000- Olivetti M20
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Joined: Mar 2001
Posts: 17,234 Likes: 260
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,234 Likes: 260 |
I actually expect that the original II's chargen will match the II Plus one; it's BAD DUMP mostly because it's worthwhile for historical reasons to check.
Yours appears to possibly have a lowercase mod, or maybe the second chip has special German characters? Dumping at least the RO-3-2513 would be useful to resolve the bad dump question, and both chips would be interesting if we wanted to emulate whatever mod you have there.
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Joined: Jan 2012
Posts: 1,180 Likes: 17
Very Senior Member
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OP
Very Senior Member
Joined: Jan 2012
Posts: 1,180 Likes: 17 |
Right, so I need a good way to dump the RO3-2513's from both the ITT2020 and the Apple II ...you're spot on for the lower case Generator - it's listed in the LS ADM-3 manual https://www.manualslib.com/manual/1023524/Lear-Siegler-Adm-3.html?page=106
NCR DMV- DEC Rainbow- Siemens PCD- ITT 3030-Oly People- Acorn A5000- Olivetti M20
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Joined: Aug 2009
Posts: 672
Senior Member
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Senior Member
Joined: Aug 2009
Posts: 672 |
Sorry to bother you.
I've recently tried to run the apple2e driver from the terminal and got this "error"
Driver apple2e (file apple2.cpp): 7 errors, 0 warnings Errors: Street Electronics Echo Plus device 'sl1:echoiiplus': Required device ':sl1:echoiiplus:mockbd_ay2' not found Street Electronics Echo Plus device 'sl2:echoiiplus': Required device ':sl2:echoiiplus:mockbd_ay2' not found Street Electronics Echo Plus device 'sl3:echoiiplus': Required device ':sl3:echoiiplus:mockbd_ay2' not found Street Electronics Echo Plus device 'sl4:echoiiplus': Required device ':sl4:echoiiplus:mockbd_ay2' not found Street Electronics Echo Plus device 'sl5:echoiiplus': Required device ':sl5:echoiiplus:mockbd_ay2' not found Street Electronics Echo Plus device 'sl6:echoiiplus': Required device ':sl6:echoiiplus:mockbd_ay2' not found Street Electronics Echo Plus device 'sl7:echoiiplus': Required device ':sl7:echoiiplus:mockbd_ay2' not found
Required device ':sl1:echoiiplus:mockbd_ay2' not found Ignoring MAME exception: Missing some required objects, unable to proceed Fatal error: Missing some required objects, unable to proceed
any idea why?
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Joined: May 2009
Posts: 2,222 Likes: 387
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,222 Likes: 387 |
Yeah, you're not synced up to the latest code.
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Joined: Feb 2016
Posts: 36
Member
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Member
Joined: Feb 2016
Posts: 36 |
Hello all. I made most of the Apple-1 .wav files quite some time ago for MESS. I'm here to post one more for the software list (if anyone is interested adding it). I finished this way back in 2012 but never got around to submitting it. Full Credit goes to Jeff Tranter for the hex dump. jefftranter.blogspot.comEnhanced Basic 2.22 ScreenshotEnhanced Basic 2.22 .wavebasic.binEnhancedBASIC_hex.txtEnhanced Basic 2.22 - load at 5000.78B0R enter at 7825R (Note: Press Enter when prompted for "Memory size?".) Load ebasic.bin in Mame debuger: - bin file should be in Mame directory - load ebasic.bin,5000 - type "go" in debugger without quotes - x out of debugger - type 7825R in Mame to run program Thank you Robbbert for teaching me how to load .bin files. Updated hex dump: Updated Enhanced Basic 2.22 hex dump5000R runs the program (already in the dump at the end of the hex). Just copy and paste and hit enter when finished. I'll make a .wav for this in the near future. P.S. Sorry for all the edits.
Last edited by Anon01; 08/19/18 03:47 AM. Reason: Updated hex dump. Fixed bin load instructions.
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Joined: Feb 2016
Posts: 36
Member
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Member
Joined: Feb 2016
Posts: 36 |
There has been no community interest in the files I posted. What that said they are no longer available for download.
Happy emulation devs.
Out.
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Joined: May 2009
Posts: 2,222 Likes: 387
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,222 Likes: 387 |
So basically, you didn't submit your files the correct way (code AT mamedev.org), you posted in a forum that is next to impossible to register on these days, you posted about a system that only a couple people on these forums have interest in, and then you waited only two days before pulling down the files in a huff, like some kind of toddler throwing a tantrum? God, the people in your life must hate you.
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Joined: Dec 2011
Posts: 194 Likes: 2
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 194 Likes: 2 |
Yeah, I agree with JD, fuck that noise.
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Joined: Mar 2001
Posts: 17,234 Likes: 260
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,234 Likes: 260 |
Oh, geez. Anon01: look, things don't get added to MAME right away. There's one Apple developer, me (and that includes Apple I, II, ///, and Mac), and I have a near-infinite TODO list combined with major IRL stress. Stuff submitted as a turn-key patch to the software list XMLs is far more likely to go in quickly than stuff like this where I don't even understand what I'm supposed to do with it.
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