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Joined: Feb 2016
Posts: 36
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Joined: Feb 2016
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I just noticed a typo with the infocom games list. SORCERERR.15 should be SORCERER.15. The Infocom CHD has the correct spelling, but I had to fix the games list in the 7z file. This is the fixed version. Apple 1.7z
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Joined: Feb 2016
Posts: 36
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Joined: Feb 2016
Posts: 36 |
Once again I made a mistake. ZorkII.48 had an incorrect data file (Infocom.dat) in the infocom chd. This new upload has the correct version. Apple 1.7zI've also added all the known .z3 versions of Zork 1 in the updated chd. You can read more about these versions here. They are : ZORKI.20 ZORKI.23 ZORKI.25 ZORKI.26 ZORKI.28 ZORKI.30 ZORKI.75 ZORKI.76 ZORKI.88 is the last .z3 version. There was a 'Solid Gold Edition (.z5), but the infocom CFFA1 only supports z3. Hopefully this is my last upload (cross fingers). If anyone notices a mistake please leave a message. Feel free to leave any message about my uploads.Good bad or whatever. Thanks.  Off topic, THIS YouTube video shows a tutorial on how to install a Generic Bezel for MAME. How flattering because I made that plastic bezel. No that isn't me in the video.
Last edited by Anon01; 11/04/18 12:04 AM. Reason: Showing a bezel I made.
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Joined: Feb 2014
Posts: 836 Likes: 39
Senior Member
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Senior Member
Joined: Feb 2014
Posts: 836 Likes: 39 |
Have you Apple II guys heard about the VidHD from the apple II wizard John Brooks? It outputs 1080p video and has some interesting text mode abilities like HD text modes: 40x24, 80x24, 80x45, 120x67, 240x135. A few tidbits from the discussion on google groups: Yes, the mirroring was only to easily demo at kfest the equivalent number of 80x24 text pages usable in each extended text mode.
The normal mode stores text in aux mem at $2000-$9E90 (240x135 chars).
The feature set at launch will be aimed at displaying existing Apple II video modes via HDMI and also adding three high-resolution 1080p text modes:
1) 80 x 45 (24x24 font) 2) 120 x 67 (16x16 font) 3) 240 x 135 (8x8 font)
> Also, I gathered from the video that you were accessing some type of control panel. How is that accessed?
The VidHD control panel is currently activated by pressing Ctrl-^ (Ctrl-6) in any app. VidHD watches the CPU bus for a read of Ctrl-^ from $C000. When this happens, VidHD pauses the CPU, takes over the bus, reads the keyboard, and runs the control panel UI.
From the control panel screen, when the user presses return (to accept changes), or esc (to cancel), VidHD restores the active AppleII video display and the AppleII CPU is released to continue running.
BTW: I stumbled on one other undocumented Apple //e mode while making VidHD, which I forgot to include in the slides:
1KB 4-color 280x48 mode!
You enable double-lores, but then disable 80 column mode. IE, lores graphics mode with AN3 on.
It's cool because it's partial hires in only 1KB.
And yes, VidHD includes this crazy 280x48 mode and 4-color hires too.
-JB @JBrooksBSI
Google groups discussion about the VidHD: https://groups.google.com/forum/#!msg/comp.sys.apple2/QzlPKoV9nzg/U0318aB_AAAJ Youtube videos: Kansas Fest 2018 https://www.youtube.com/watch?v=Xl50RZ8kfN0Text Modes demo https://www.youtube.com/watch?v=qmiIFyvbMn0&t=27s
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Joined: Mar 2001
Posts: 16,914 Likes: 56
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,914 Likes: 56 |
Yes, of course I have heard of it, I have two on order 
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Joined: Jun 2014
Posts: 90
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Joined: Jun 2014
Posts: 90 |
Yes, I was at KansasFest where it was demonstrated. :-)
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Joined: Feb 2014
Posts: 836 Likes: 39
Senior Member
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Senior Member
Joined: Feb 2014
Posts: 836 Likes: 39 |
I recently heard about a Apple II video RGB card that I had never heard of before: The Keyzone Spectragram. This is actually pretty cool in that it you can remap the apple hi-res colors into different colors. from Vintage Micro Music: https://www.flickr.com/photos/88521483@N03/15316640816/ ![[Linked Image]](https://i.imgur.com/E08JLiW.jpg) https://www.flickr.com/photos/88521483@N03/15287208695/ ![[Linked Image]](https://i.imgur.com/iVGyrBW.jpg) ![[Linked Image]](https://i.imgur.com/ZnUx7GU.png) Apple2000 Vol 2 No 5 October 1987 ![[Linked Image]](https://i.imgur.com/rKyg40m.png)
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Joined: Oct 2015
Posts: 23
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Joined: Oct 2015
Posts: 23 |
I notice there has been an update to the Apple /// font uploading, thanks. I also noted the comment that its still not perfect.. I had a look and it seems the wrong address was mistakenly used for turning off char writing, it should be $C0DA, and not $C0DC. I had a quick try and it seems to work ok from what i can see when this is updated.
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Joined: Mar 2001
Posts: 16,914 Likes: 56
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,914 Likes: 56 |
Hi Rob,
I saw your csa2 post and did that update. Nice catch, changing it to $C0DA does improve Atomic Defense (the in-game status bar font is now correct).
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Joined: Oct 2015
Posts: 23
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Joined: Oct 2015
Posts: 23 |
Thanks for updating it, the font loading does looks like its working well now. One other thing I noticed with Atomic Defense is the speech is quite quick in emulation compared to the real thing. (sorry to keep banging on about this game.. :-) ) I did a quick bit of investigation with a logic analyser. When the Video display is on, the Apple3 downshifts to 1MHz for each scan line, and then upshifts back to 2MHz for the blanking period. I can see that this impacts the overall effective speed quite a bit. And can also see why they built the function in the console driver to be able to turn off the display when you wanted it to run faster for raw processing power. I did a quick hack to set the clock to 1.5Mhz, and then the speech sounds much more like on the real metal. When set like this though, Atomic defense does not seem to run well with the smooth scroll, so seems its needs this up/down clk speed emulated correctly when the display is on. I suppose the code is relying on 2Mhz clk to get as much done in the blanking time as possible. One other observation is that the ram refresh also causes the downshift to occur, so the A3 never really gets the full 2Mhz speed :-(. Some pics from my logic analyser if you are interested. CH1 is PH0 from the processor, CH2 is VBL, and CH3 is BL https://www.dropbox.com/s/ny3it2dyevzl4ba/Apple3_clk.zip?dl=0
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