Previous Thread
Next Thread
Print Thread
Page 308 of 420 1 2 306 307 308 309 310 419 420
Joined: May 2004
Posts: 1,773
Likes: 34
H
Very Senior Member
Very Senior Member
H Offline
Joined: May 2004
Posts: 1,773
Likes: 34
I've made videos for
Turtle Bridge
Octopus

(I'll do Fire Attack once hydef uploads artwork for it)


Joined: Jan 2019
Posts: 91
H
Member
Member
H Offline
Joined: Jan 2019
Posts: 91
Originally Posted by Haze
(I'll do Fire Attack once hydef uploads artwork for it)
Done*, cheers.

As always, thanks to hal3000.

*Until I realize I've made mistakes and have to correct my artwork as usual. I already updated Turtle Bridge because there were a couple of faults.

Joined: May 2012
Posts: 430
Likes: 1
R
Senior Member
Senior Member
R Offline
Joined: May 2012
Posts: 430
Likes: 1
Damn, Octupus... That's me beng 3 again !

Now, it would be great to emulate tired battery cells where the LCD lose all his contrast laugh

That's how i remember these games.

Last edited by remax; 03/04/19 08:19 AM.
Joined: Jun 2001
Posts: 538
Likes: 42
O
Senior Member
Senior Member
O Offline
Joined: Jun 2001
Posts: 538
Likes: 42
These artworks are just... wow.

Joined: Apr 2006
Posts: 821
Likes: 3
D
Senior Member
Senior Member
D Offline
Joined: Apr 2006
Posts: 821
Likes: 3
I like those artworks.


W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
Joined: Jul 2018
Posts: 165
Likes: 60
H
Senior Member
Senior Member
H Offline
Joined: Jul 2018
Posts: 165
Likes: 60
G&W Parachute has now been dumped and preserved in MAME smile Usual thanks to everyone involved!

The game is SM5A based and looks like this:
[Linked Image from i.imgur.com]

Overlay scans can be found in my dropbox directory: https://www.dropbox.com/sh/kkgf101f9ljlb41/AAAh3lW0jMZ0ykHqz4AQtgkYa?dl=0

Last edited by hal3000; 03/10/19 02:05 PM.
Joined: Mar 2013
Posts: 344
Likes: 3
I
Senior Member
Senior Member
I Offline
Joined: Mar 2013
Posts: 344
Likes: 3
You're really doing an awesome work with these, thank you!

Joined: May 2004
Posts: 1,773
Likes: 34
H
Very Senior Member
Very Senior Member
H Offline
Joined: May 2004
Posts: 1,773
Likes: 34
is the logic 100% correct on parachute? you can still move the boat after game over (although for no reason) and it seems to take several presses of 'time' to get back to the demo mode?

Joined: Jul 2018
Posts: 165
Likes: 60
H
Senior Member
Senior Member
H Offline
Joined: Jul 2018
Posts: 165
Likes: 60
I believe that is correct as the physical game is behaving in the same way. I can't verify it right now but if I'm not mistaken it's also possible to move the player in Fire when the game has finished. Perhaps this is a bug in the original ROMs? smile

Joined: May 2004
Posts: 1,773
Likes: 34
H
Very Senior Member
Very Senior Member
H Offline
Joined: May 2004
Posts: 1,773
Likes: 34
it could be, maybe there simply wasn't space to program any other behavior :-)

Page 308 of 420 1 2 306 307 308 309 310 419 420

Link Copied to Clipboard
Who's Online Now
0 members (), 136 guests, and 10 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,365
Posts122,483
Members5,082
Most Online1,283
Dec 21st, 2022
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Powered by UBB.threads™ PHP Forum Software 8.0.0