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I think if there is a timing issue for the Pencil II there is one for the colecovision driver as well, since they are identical, minus a few ports for the keyboard and tape.
No game on the colecovision uses rasters that way to my knowedge but surely MSX games does and its, again near exact hardware.

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xavierm Offline OP
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I know 😁
It's just a strange behavior. The code was made for rc2014. I've just tried to adapt it. Maybe something wrong with my code... Again πŸ˜…

I'll try to do some more tests with sprites this time 😏

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Last edited by plgDavid; 05/07/19 01:23 PM.
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xavierm Offline OP
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Originally Posted by plgDavid

Sooooo nice 😁
Really good job. So excited to download it and see how it works πŸ˜…
We have a lot to learn now.

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Great job! Congrats to all involved. I will make a post on atariage. It could motivate coleconut further.

Edit: and it seems that’s done already! Let’s see what happens next.

Last edited by starlord; 05/07/19 09:44 PM.
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xavierm Offline OP
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This is some examples I adapted from others sources to learn z80 and how pencil 2 works.
Now it's time to go further and write something new 😁
Source code on github and videos on youtube

Have fun πŸ‘

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Sorry to reopen that old thread, but was the dump of treasure hunter transmitted to MAME to try out in the driver?

As far as I know gameplay footage was only made on a real machine, correct? If so, I’d be curious how it runs under mame.

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Yes, it was added. 'mame64 pencil2 treasure' will let you try it out.

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Great to know.

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