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Re: Hanimex Pencil 2 - vdp interrupts [Re: xavierm] #115217 05/01/19 07:49 PM
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plgDavid Offline
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I think if there is a timing issue for the Pencil II there is one for the colecovision driver as well, since they are identical, minus a few ports for the keyboard and tape.
No game on the colecovision uses rasters that way to my knowedge but surely MSX games does and its, again near exact hardware.

Re: Hanimex Pencil 2 - vdp interrupts [Re: plgDavid] #115218 05/01/19 08:43 PM
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xavierm Offline OP
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I know 😁
It's just a strange behavior. The code was made for rc2014. I've just tried to adapt it. Maybe something wrong with my code... Again πŸ˜…

I'll try to do some more tests with sprites this time 😏

Re: Hanimex Pencil 2 - vdp interrupts [Re: xavierm] #115241 05/07/19 01:23 PM
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plgDavid Offline
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Last edited by plgDavid; 05/07/19 01:23 PM.
Re: Hanimex Pencil 2 - vdp interrupts [Re: plgDavid] #115243 05/07/19 07:17 PM
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xavierm Offline OP
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Originally Posted by plgDavid

Sooooo nice 😁
Really good job. So excited to download it and see how it works πŸ˜…
We have a lot to learn now.

Re: Hanimex Pencil 2 - vdp interrupts [Re: xavierm] #115244 05/07/19 09:42 PM
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starlord Offline
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Great job! Congrats to all involved. I will make a post on atariage. It could motivate coleconut further.

Edit: and it seems that’s done already! Let’s see what happens next.

Last edited by starlord; 05/07/19 09:44 PM.
Re: Hanimex Pencil 2 - vdp interrupts [Re: xavierm] #115409 06/09/19 07:01 AM
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xavierm Offline OP
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This is some examples I adapted from others sources to learn z80 and how pencil 2 works.
Now it's time to go further and write something new 😁
Source code on github and videos on youtube

Have fun πŸ‘

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