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Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #115635 08/04/19 09:32 PM
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They probably have triple buffer enabled or something.

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #115636 08/04/19 10:28 PM
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hap Offline
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There's 33ms extra lag due to the deflicker routine. Anything lower and you'll get glitches, especially in the SM5A games. On other games too, I had glitches in Mario Bros and TMNT for example before adding deflickering.
Also, the fake SVG screen runs at 60hz so any LCD changes sent as outputs to MAME's SVG screen will have a lag of max 16ms.

So, I guess on average 40ms + whatever lag MAME+OS already has.

Last edited by hap; 08/04/19 10:38 PM.
Re: TMS-09xx/1xxx thread (was New Dumps) [Re: hap] #115637 08/04/19 11:25 PM
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Perhaps having the deflicker be handled by a shader that simulates the LCD persistance would prevent some of that lag?


LCD artwork scans and cleanups: https://mega.nz/#F!uFYSzK7S!U-lJon9jsqyoCX_3y7_KLA
Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #115638 08/05/19 12:08 AM
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What deflicker is mostly trying to prevent here (and what the lag is caused by) is a delay from segment-off to segment-on.
(On to off too, aka persistance, but that isn't what's causing the lag)

eg. game strobes LCD segment for a few milliseconds, it won't be visible on the real thing. On MAME without this deflicker, you'd get unwanted segments showing up.

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #115715 08/15/19 08:16 PM
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hal3000 Offline
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Space Bridge, a Soviet G&W Fire clone by Elektronika, has been preserved in MAME smile

The ROM data has been verified to exactly match the original game. The gameplay is exactly the same but graphics is slightly changed and the setting is changed to a space theme. This is what the game looks like:

[Linked Image from i.imgur.com]

Scans of the game case and LCD background has been uploaded to the dropbox dir.

Thanks to JustDesserts for lending out the game!

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: hal3000] #115727 08/20/19 09:01 PM
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hydef Offline
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Space Bridge is uploaded.

Took me a while to even start this because I don't feel great. Almost forgot how to do things.. The background only view isn't quite right. I don't know how to crop those sides.

[Linked Image from i.imgur.com]

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #115728 08/20/19 09:10 PM
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hap Offline
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Draw over it with a black rectangle like this:
https://pastebin.com/5Gprw2Nw

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: hal3000] #115732 08/22/19 11:48 PM
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Shideravan Offline
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Originally Posted by hal3000
Space Bridge, a Soviet G&W Fire clone by Elektronika, has been preserved in MAME smile

The ROM data has been verified to exactly match the original game. The gameplay is exactly the same but graphics is slightly changed and the setting is changed to a space theme. This is what the game looks like:

[Linked Image from i.imgur.com]

Scans of the game case and LCD background has been uploaded to the dropbox dir.

Thanks to JustDesserts for lending out the game!


It's incredible how this soviet character looks like Capt. Olimar of future Nintendo games. Maybe it's a secret inspiration of the Pikmin team.


"A user interface is like a joke. If you have to explain it, it's not that good."
Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #115747 08/24/19 10:30 AM
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hap Offline
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@hydef the method for canceling input listeners in artwork has been scrapped with the big .lay update last month. You've used it it a few of your works, like ginv1000 and ginv.

New solution:
Code
old:
<bezel element="nothing" inputtag="IN.DUMMY" inputmask="0x01"><bounds x="0" y="0" width="1920" height="1080" /></bezel>

new:
<bezel element="nothing" inputtag="IN.0" inputmask="0x00" inputraw="1"><bounds x="0" y="0" width="1920" height="1080" /></bezel>

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #115752 08/24/19 01:04 PM
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hal3000 Offline
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G&W Mario's Bombs Away has been added to MAME today smile

This game was only released panorama format and is based on the SM511. Similar to the other G&W panorama games, the game features a color effect which is achieved by the use of an inverted LCD screen where lit up segments become transparent and in that way allows the colored inlay to be shown.

This is what the game looks like with artwork containing the colored inlay:
[Linked Image from i.imgur.com]

Basic artwork and scans of the inlay and case has been uploaded here.

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