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Re: LCD Handhelds invisible graphics (OSX) [Re: MacBox360] #116065 09/30/19 09:14 PM
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Something's going wrong with the SVG rendering on your computer then. Maybe it renders the opaque white layer on top of the LCD segments (even though the SVG defines the white as background).

Re: LCD Handhelds invisible graphics (OSX) [Re: MacBox360] #116066 09/30/19 09:23 PM
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It would be nice to have many more SDLmame (MESS) feedback from other Mac users around, it could help developers to better discover the cause of the issue.
In the next days I can try to run this build also on pre-Metal Mac configurations (using also other graphic cards, I have many of different generations around) and report here my discoveries.

Re: LCD Handhelds invisible graphics (OSX) [Re: MacBox360] #116319 11/04/19 01:36 PM
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I have the same problem. As I'm only interested in Game & Watch I can't test with other games.

Unfortunately the version of gnw_dkjrp and gnw_mbaway I have do not run. The mame64 -verifycdroms returns that the music-files are not ok and need a re-dump. So I can't verify if they work.

Back to the problem with invisible characters. Thats what I did so far with no success:

I tried it with sdlmame 2.08, 2.14 and the newest 2.15. SLD is version 2.10 but with older versions (tried 2.09 and 2.08) it didn't work also.

If I put backgrounds in the artwork-folder I can see the background, hear the sounds, the keys respond, but I can't see the sprites.

I've tried with MacOS 10.14.6.

Interesting: If I try the same games (not nw_dkjrp and gnw_mbaway, they didn't run) on a windows machine with windows 10 1903 everything works as expected.

I'm new to mame, but the same steps worked under windows:
1.Install the mame-Package (and for macos the sdl-framework)
2. Copy the games in the rom-folder
3. Copy the backgrounds in the artwork folder
4. start mame64.exe (Windows) or ./mame64 (MacOS).

Hopefuly, somebody can help so I can play the games from my childhood on the Mac (my primary computer).

Re: LCD Handhelds invisible graphics (OSX) [Re: MacBox360] #116320 11/04/19 02:11 PM
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What are your region/sort order/number format set to? This could be another issue with something in MAME being affected by global locale settings.

Re: LCD Handhelds invisible graphics (OSX) [Re: MacBox360] #116328 11/04/19 07:42 PM
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I have also noticed another issue: all the VFD games have malformed graphics, look for example at Alien Chase (alnchase) and you will see the mothership at the top of screen is almost a green blob while the sprites seems to have a thickness so tiny to loose many details. This happens with or without the artwork graphics overlay. I also confirm the issue of the invisible LCD sprites on the latest 0.215 build (OSX 10.14.6, latest MacPorts, latest SDL2 library).

Last edited by MacBox360; 11/04/19 07:48 PM.
Re: LCD Handhelds invisible graphics (OSX) [Re: MacBox360] #116329 11/04/19 10:16 PM
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Originally Posted by MacBox360
Just tried, the VFD games works fine, I can see the animated coloured graphics on top of black background.

But you said they were fine before, did something change?

As I said before, something's probably wrong with how MAME renders SVGs on your system, but I don't know the cause. Everything looks fine on MS Windows here.
Got a screenshot?

Re: LCD Handhelds invisible graphics (OSX) [Re: Vas Crabb] #116330 11/04/19 10:21 PM
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Originally Posted by Vas Crabb
What are your region/sort order/number format set to? This could be another issue with something in MAME being affected by global locale settings.

Where can I check this? Its factory default, I did not change anything because I don't know where to change.

With MacOS 10.15.1, sldmame 0.215 and sdl2.10 I have the same problem.
And as hap said: In Windows everything is all right with the same (default) settings.

Re: LCD Handhelds invisible graphics (OSX) [Re: hap] #116332 11/04/19 10:43 PM
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Originally Posted by hap
Originally Posted by MacBox360
Just tried, the VFD games works fine, I can see the animated coloured graphics on top of black background.

But you said they were fine before, did something change?

As I said before, something's probably wrong with how MAME renders SVGs on your system, but I don't know the cause. Everything looks fine on MS Windows here.
Got a screenshot?


Before (on my previous report) I did not compare the SVG graphics against the official screenshots so I thought it was a bit strange but maybe a work-in-progress, therefore I did not report this issue but now I have made some comparison with other VFD games and I can say this affect most of them, if not all.
Attached is a screenshot of Alien Chase, Burgertime and Dig Dug running in a window, the malformed graphics can be clearly seen.
Alien Chase
Burgertime
Dig Dug

Other VFD games does not look so bad, the impression is that some intermediate points of the vector figures are skipped during the rendering so the simple shapes remain almost recognizable while the more complex lost detail and false shapes are rendered istead.

Last edited by MacBox360; 11/04/19 11:06 PM.
Re: LCD Handhelds invisible graphics (OSX) [Re: MacBox360] #116333 11/04/19 10:48 PM
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Yeah, the game sprites look completely wrong there.
@Game&Watch Lover: does alnchase look like that on your Mac as well?

Re: LCD Handhelds invisible graphics (OSX) [Re: MacBox360] #116334 11/05/19 12:39 AM
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Why does the window say "MESS"? Is this actually up-to-date MAME?

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