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Re: Android Build for MAME - Enabling bgfx Shaders [Re: R. Belmont] #117207 04/16/20 11:10 AM
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Yash Anand Offline OP
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Originally Posted by R. Belmont
I assume you mean the emulation speed is dropping below 100% (which will cause the sound to break up)? If so, there's nothing we can do about it, the device you're on just can't handle the shaders.


Thanks RB... I can understand the scenario. I am also trying to enable OpenGLES on the same. Are there any more shaders that I can pick up for trial apart from the ones in the BGFX folder?

Re: Android Build for MAME - Enabling bgfx Shaders [Re: Yash Anand] #117352 05/20/20 03:25 PM
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My CPU usage for the games in which emulation is high is going above 100 but the other core is 70% idle. Any setting that can be used to load balance? By the way GLES also got enabled

Re: Android Build for MAME - Enabling bgfx Shaders [Re: Yash Anand] #117353 05/20/20 05:18 PM
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Games with 3D graphics do the software rendering on other threads, but for the most part emulation is inherently single-threaded and does best on high-IPC CPUs.

Re: Android Build for MAME - Enabling bgfx Shaders [Re: Yash Anand] #117355 05/21/20 06:47 AM
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So is it that the setting 1 is not the same as 2? As bgfx is enabled and gles/vulkan is also enabled. I see a high fps value (potential frame rate possible with 1) through enabling debug in bgfx settings.

1. video bgfx and related bgfx settings don't help as much as

2. video opengl (not supported in ARM) /opengles (not implemented for ARM)

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