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mslug "render" problem? #116975 03/01/20 09:58 PM
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RomKnight Offline OP
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As I lack the technical / english words I think the best way to describe this is by posting a picture.

Also one can test by
unzip .219 unzip to a dir, put neogeo.zip and mslug.zip in roms. launch

https://imgur.com/q18kUlq

Re: mslug "render" problem? [Re: RomKnight] #116976 03/01/20 10:12 PM
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RomKnight Offline OP
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Got my answer. Known coding error on the original.

Workaround by pressing TAB / Video and choosing stretched screen 0

Thanks RB.

/edit

actually, stretched doesn't do the trick for me. But Upright artwork does.

Last edited by RomKnight; 03/01/20 10:30 PM.
Re: mslug "render" problem? [Re: RomKnight] #116977 03/02/20 12:39 AM
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Vas Crabb Offline
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SNK’s first-party development tools didn’t show eight pixels on each side of the display. Lots of games draw garbage there that would be hidden in the overscan area on a real arcade cabinet. Some games are quite obviously the wrong aspect ratio if you don’t stretch them to hide these pixels (e.g. the coins aren’t round in Money Idol Exchanger unless you stretch it). However, some games developed with by third parties use the whole horizontal width, e.g. Puzzle Bobble for Neo Geo puts important stuff there.

Re: mslug "render" problem? [Re: RomKnight] #116979 03/02/20 11:28 AM
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hap Offline
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For me, this will give a black screen when view is set to internal artwork cropped/stretched:
mame64.exe mslug -video bgfx -bgfx_backend d3d9

Fine on other bgfx backends, fine on MAME's own d3d (which is also d3d9).

Probably the cause:
https://github.com/mamedev/mame/com...36#diff-51c257589922bc47b022aa4045c68ed8
There's nothing wrong in this .lay file though.


*edit*
here's another one where the screen gets blank, the chessboard screen at the top-right
mame64.exe ccmk5 -video bgfx -bgfx_backend d3d9

Last edited by hap; 03/02/20 11:38 AM.
Re: mslug "render" problem? [Re: RomKnight] #116980 03/02/20 11:37 AM
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Haze Offline
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Yeah, same, it's been like that for a while.


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