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Re: Manuals, codewheels and other supplementary media [Re: xinyingho] #117267 04/26/20 12:20 AM
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ICEknight Offline
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Originally Posted by xinyingho
I mean MAME is missing information about how to launch games on old computers. If you never used a particular old computer at the time, it's impossible to launch a game on it without going to fetch third-party information about what were the common commands of the internal command line interpreter.
I think that already goes in the softlists, as an initial comment (not sure if it's in all of them).


LCD artwork scans and cleanups: https://mega.nz/#F!uFYSzK7S!U-lJon9jsqyoCX_3y7_KLA
Re: Manuals, codewheels and other supplementary media [Re: Fake Shemp] #117268 04/26/20 03:05 AM
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I don’t want to see this stuff permanently lost, but I’m making an executive decision and saying that curating it is out of scope for MAME. We’re already thin on the ground, and we need to focus on stuff we actually have the skills and resources to do. That’s mostly emulation. Someone else needs to step up, create a project, and organise the people to do it.

Software lists do have usage information in them, but it isn’t displayed anywhere useful in MAME’s internal UI. I think we’re hoping external UIs can display it. I know that’s less than ideal.

Re: Manuals, codewheels and other supplementary media [Re: Fake Shemp] #117269 04/26/20 07:52 AM
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Oh, I didn't know that there was also this kind of information in the softlists. I'll dig a bit deeper into them to see what else they may hide smile

Re: Manuals, codewheels and other supplementary media [Re: Vas Crabb] #117270 04/26/20 10:00 AM
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Originally Posted by Vas Crabb
Software lists do have usage information in them, but it isn’t displayed anywhere useful in MAME’s internal UI. I think we’re hoping external UIs can display it. I know that’s less than ideal.


Messui / Mameui has had Usage information in the "SW Items" for a few years. I had assumed that other frontends may also have the info, but perhaps not.

From 0.221, you can also view Usage info in the Newui. The advantage of this is you can call it up as you need, step by step, while the emulation is running. It might be possible (and preferable) for a skilled person to add the same thing to Mame's tab menu. At least with that you would have space for a whole screen of information, where NewUI/ Messui/ Mameui only have a single line.

Re: Manuals, codewheels and other supplementary media [Re: Stiletto] #117271 04/26/20 10:32 AM
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Originally Posted by Stiletto

Well, I am pretty sure we haven't incorporated a PDF viewer, uh, yet... JPG or PNG should be fine though. Not sure if the internal UI can yet handle displaying it mid-emulation execution?. And you'd really need to add yet another UI item category with according path options, etc. and I am not sure how much that would be approved of...


Messui / Mameui / Arcade can open PDF files at the machine level, by right-clicking on the machine name and choosing "Read the PDF Manual". This opens the PDF in a new window with your preferred reader, so that you can refer to it while you play the game.

The downside of all this (and it's a big downside), is that there's no similar facility for software items. Maybe something for the future.

Re: Manuals, codewheels and other supplementary media [Re: Fake Shemp] #117278 04/29/20 01:07 AM
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There's currently some ongoing efforts to scan assets/manuals and upload them to archive.org in great resolutions... which are a bit scattered all over the place since there's no official hub that encloses all of them. Examples including:

https://archive.org/details/videogamescanningcollective
https://archive.org/search.php?query=vgpc%20scans
https://archive.org/details/@hubz
https://archive.org/details/@almagno
https://archive.org/details/@mikerochip?and%5B%5D=scans
https://archive.org/details/computermanuals
https://archive.org/details/@iceknight?&and[]=subject%3A%22VGSC%22 :P

Now this is some wishful thinking but, since the Internet Archive is already using MAME for embedded emulation, perhaps they'd be willing to help with sorting out these things a bit for some kind of possible official integration, maybe?


LCD artwork scans and cleanups: https://mega.nz/#F!uFYSzK7S!U-lJon9jsqyoCX_3y7_KLA
Re: Manuals, codewheels and other supplementary media [Re: Fake Shemp] #117279 04/29/20 12:31 PM
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There is a similar project for Musicbrainz, so it's not impossible. https://coverartarchive.org/

Re: Manuals, codewheels and other supplementary media [Re: Fake Shemp] #117300 05/02/20 09:37 PM
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Just noticed that somebody else at the Gaming Alexandria Discord was asking for help with something similar, a few days ago:
Quote
billybob123
Thank you . Is there a list somewhere on the site that shows all the games done (manuals and covers) and what ones still need to be scanned on a per platform basis? @Larsenv
Or what website does everyone use here to catalogue the game manuals of each game

Larsenv
@billybob123 We don't have manuals, but if you make an account you can search for missing artwork
As for manuals, some should be on Nintendo's site and you can use the instruction manual embedded

billybob123
ah sorry , thats why I joined this channel. I wanted to find a project that tried to preserve video game manuals since no database I've found has fully tackled that project, only covers

Hubz
@billybob123 Yeah i don't know of any either sadly. Screenscraper does take them up to 25MB i think, or at least that used to be their limit.
Launchbox doesn't either :frowning:
(reminds me someday i need to clean up and upload the covers to launchbox)

billybob123
Hahha yeah I actually came from Launchbox. I've been helping them a lot with their database
but no one cares about manuals preservation. Which doesn't make a whole lot of sense
because for game collecting, people want the manuals right up after the original box/cover art


I've sent him a link to this topic.


LCD artwork scans and cleanups: https://mega.nz/#F!uFYSzK7S!U-lJon9jsqyoCX_3y7_KLA
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