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BletchMAME 2.2 #117931 10/03/20 07:37 PM
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Bletch Offline OP
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New feature - support for cheats

[Linked Image from bletchmame.org]

Re: BletchMAME 2.2 [Re: Bletch] #117935 10/04/20 04:11 PM
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belegdol Offline
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2.2 builds and runs on Fedora 32. To compile I had to install expat-static, zlib-static and qt5-linguist.

Re: BletchMAME 2.2 [Re: Bletch] #117936 10/04/20 06:26 PM
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Monotremata Offline
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Originally Posted by belegdol
2.2 builds and runs on Fedora 32. To compile I had to install expat-static, zlib-static and qt5-linguist.


Does this mean it now works in *nix like macOS?? It isn't relying on the "--attach-window" thingy that was Windows only anymore? I havent installed any dev stuff yet because Im running the Big Sur betas but Ill give it a shot if it runs now..

Last edited by Monotremata; 10/04/20 06:26 PM.
Re: BletchMAME 2.2 [Re: Bletch] #117937 10/04/20 06:50 PM
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--attach-window was fixed for non-Windows a while ago. MAME itself compiles and runs on Big Sur fine with Xcode 12 with the caveat that Metal rendering broke so you have to -video opengl. I'm not sure yet if it's SDL or BGFX's fault.

Re: BletchMAME 2.2 [Re: R. Belmont] #117938 10/04/20 09:00 PM
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mahlemiut Online Content
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I can compile BletchMAME fine on Arch Linux, but MAME crashes out after initialisation.
Code
$ ./BletchMAME
terminate called after throwing an instance of 'bool'
Aborted (core dumped)


- Barry Rodewald
Re: BletchMAME 2.2 [Re: Bletch] #117941 10/05/20 11:17 AM
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Bletch Offline OP
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--attach-window working on non-Windows platforms is news to me. I accepted a change to BletchMAME to omit passing to --attach-window outside of Windows, and presumably it should be readded.

More generally, I lack a good development environment for non-Windows systems (no way my kids will let me borrow their MacBooks for my "nerd stuff" :-)), and I'm going to be reliant on contributions here to make BletchMAME for non-WIndows systems a reality. (That said, I did get a subset of BletchMAME's acceptance tests to run on Linux as a part of its CI/CD pipeline)

Re: BletchMAME 2.2 [Re: mahlemiut] #117943 10/05/20 05:41 PM
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Originally Posted by mahlemiut
I can compile BletchMAME fine on Arch Linux, but MAME crashes out after initialisation.
Code
$ ./BletchMAME
terminate called after throwing an instance of 'bool'
Aborted (core dumped)


Same on openSUSE Tumbleweed.

Re: BletchMAME 2.2 [Re: Bletch] #117944 10/05/20 05:57 PM
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R. Belmont Offline
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I meant --attach-window was fixed as in not used. It can't work on non-Windows, and it may not work for much longer on Windows.

Re: BletchMAME 2.2 [Re: R. Belmont] #117945 10/05/20 07:41 PM
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Originally Posted by R. Belmont
...and it may not work for much longer on Windows.


!!!

You're scaring me

Re: BletchMAME 2.2 [Re: R. Belmont] #117961 10/08/20 01:18 AM
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Monotremata Offline
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Originally Posted by R. Belmont
--attach-window was fixed for non-Windows a while ago. MAME itself compiles and runs on Big Sur fine with Xcode 12 with the caveat that Metal rendering broke so you have to -video opengl. I'm not sure yet if it's SDL or BGFX's fault.


Ahh, that shows how out of it I am, I didn't even know it was using Metal nowadays! I haven't built my own in so long, Ive just been using NegaMAME for awhile now since I use Negatron as my front end. If I use good old vanilla I just grab it from lngn.net. Im guessing the reason it hasn't crashed on me is because Negatron is set to openGL in the prefs..


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