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Joined: May 2004
Posts: 1,772 Likes: 34
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Very Senior Member
Joined: May 2004
Posts: 1,772 Likes: 34 |
that's just how a lot of NES games look, the tilemap is the same size as the screen, so if you scroll vertically you're likely to get glitches at the edges.
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Joined: Mar 2001
Posts: 17,215 Likes: 234
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OP
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Posts: 17,215 Likes: 234 |
Yeah, the NES is 1982 technology, it wasn't really designed to scroll the way later hardware was. On TVs at the time the overscan hid most of the shenanigans, but on emulation you see it all.
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Joined: Jul 2007
Posts: 42 Likes: 2
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Joined: Jul 2007
Posts: 42 Likes: 2 |
Would it make sense to create selectable screen layouts to hide the shenanigans and provide a more authentic view to a TV?
A-Noid
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Joined: Dec 2011
Posts: 193 Likes: 2
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Senior Member
Joined: Dec 2011
Posts: 193 Likes: 2 |
No, because what amount of overscan works varies from game to game. What hides glitches on one game may hide important gameplay information on another. Why? No idea.
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Joined: Mar 2001
Posts: 17,215 Likes: 234
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Nintendo cert required no important gameplay information within 16 pixels of the edge of the screen on the SNES. I assume NES was probably similar.
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Joined: Jul 2007
Posts: 42 Likes: 2
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Joined: Jul 2007
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So maybe a secondary screen layout that someone can turn on to reduce the window by 16 pixels? I agree that the default should be full screen with overscan.
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Joined: Apr 2021
Posts: 51 Likes: 27
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Joined: Apr 2021
Posts: 51 Likes: 27 |
Here is an official background planning sheet. Note the + marks on the grid. So the tile-safe distance for big N was the even more conservative 24 pixels at the top and bottom.
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Joined: Dec 1999
Posts: 1,180 Likes: 2
Very Senior Member
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Very Senior Member
Joined: Dec 1999
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You can simulate TV overscan by going to the Tab menu in MAME, then Slider Controls, and adjusting the Screen Horiz Stretch and Screen Vert Stretch settings.
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Joined: May 2004
Posts: 996 Likes: 103
Senior Member
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Senior Member
Joined: May 2004
Posts: 996 Likes: 103 |
Sega Speed Basketball with an initial layout: It's even kind of playable - you can move around the playfield and trigger goals.
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Joined: Mar 2001
Posts: 17,215 Likes: 234
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