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#120125 12/01/21 12:15 AM
Joined: Sep 2000
Posts: 233
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will Offline OP
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W
Joined: Sep 2000
Posts: 233
Hello, what is the current state of MAME running on M1 (Apple Silicon) based Macs?

Last I heard there were some issues with BGFX running slowly with Metal and OpenGL had to be used instead.

Any progress on the dynamic recompiler supporting ARM ? I recall the 3D games were to be avoided.

Has anyone tested on the M1 Pro or M1 Max based MacBook Pros (14" or 16") yet?


=will=
Joined: Mar 2001
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R
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M1 is a supported target, but as far as I'm aware not much has changed on any of those things. I wasn't expecting to be the only person maintaining the Mac support when I started all of this. I could really use someone who knows Cocoa a lot better to help get the Mac-native (no SDL) support to work, but no such thing has materialized.

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I feel kind of guilty about no longer contributing to MAME’s Mac support, but I’ve been burned pretty badly by some of Apple’s policy decisions, and I can no longer justify buying Macs for myself. Getting an M1 Mac and committing to improving MAME support on M1 would be getting close to treating MAME like a day job, and understandably no-one’s going to pay me to do that. I’m having enough trouble finding the time/energy to actually complete some of the more strategic features that affect all platforms. I know it’s not the answer people want to hear.

Joined: Dec 1969
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R
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I don't have a lot of bandwidth but I do know Cocoa fairly well at this point. If there's something specific that you'd like me to look at, then shout.


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