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@hal
But the driver has asterisk next to a few:
YM-901-S* x SM511 Super Mario Bros. "
CJ-71* tt SM511? Donkey Kong Jr.
SM-73* tt SM511? Snoopy
PG-74* tt SM511? Popeye

Then there are those remake ones (I just got the new Zelda one delivered).

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there's no reason to think the ROM differs in those listed ones really though, they're just case swaps

I wouldn't consider the new units to be part of the series as they're just mini emulation boxes carrying the G&W name (or the other reissues on entirely different hardware which are rewrites)

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Here is Mattel Look Alive! Football, dumped yesterday by Sean.

[Linked Image from i.imgur.com]

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I suppose the roms won't be different, but they're worth checking just in case they added a special feature or promo screen or something for a company or comp.

Anyway, I just found this resource about 69 promotional G&Ws and how many times each specific game was used for promotion:
https://www.gameandwatch.ch/en/faq-questions-answers/promo-advertising-game-watch.html

That infomation and the cases (even if just different faces) is something I didn't know and is historical/important for preserving.


Would you agree on:
1. The info on the promotional uses of each G&W game in the driver (small descriptive details too); and,
2. The art/face of each one so that users can select them. (I know the rom isn't different, but it allows a user to see the history promotional face/version of the G&W.)

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Wow

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Originally Posted by simzy39
Would you agree on:
1. The info on the promotional uses of each G&W game in the driver (small descriptive details too); and,
2. The art/face of each one so that users can select them. (I know the rom isn't different, but it allows a user to see the history promotional face/version of the G&W.)

No? Because unless the person who owns all these promo items is willing to provide this info, what are you even talking about?

Go get the info, then we can discuss how to actually put it in. Otherwise you're basically going "Hey, this other person has things, all you other people, go do something." Nah, it doesn't work that way.

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Originally Posted by seanriddle
I uploaded info on Castle Toy Co Einstein and Mattel Funtronics Red Light Green Light. Both use Nat Semi COP MCUs; RLGL has a COP410L die bonded directly to the PCB, and Einstein has a COP421 (not L). I had to lower the voltage on SI to 1.5v to get the COP421 to go into ROM dump mode. I dumped RLGL both visually and electronically. There's one bit under some dirt, but it's difficult to clean because I don't want to damage the bond wires. I did wind up breaking the bond wire to the green LED; I've been careful with the board, but something must have touched it. Maybe it happened when I removed the plastic that covers the LEDs.
www.seanriddle.com/cop410l.html
www.seanriddle.com/cop421l.html

I had "Red Light Green Light" (German name = "Stop bei Rot"?) as a kid. It made funny things when battery ran empty. It e.g. only played the finishing siren or repeated strange fragments of the start fanfare (beep-boop - beep-beep-boop-boop - beep-boop...). I thought it would be gate logic with a few shift registers - never expected an actual MCU in such a simple game. I still have it somewhere. It may be that one LED failed in mine too. Is the die directly under that plastic cover or has it additional resin (the infamous soft silicone?) on top? The bolted cover does not look really moistproof, so no surprise if it failed. (The individual naked LEDs may be replaced with a modern SMD LED if they fail.)

I also have an LCD game (shaped like a blue robot with movable black arms) containing such a black cover, that has a pinhole by production fault and the chip makes nonsense.

Last edited by =CO=Windler; 01/23/22 05:27 AM.

MAY THE SOFTWARE BE WITH YOU!

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Sean was able to dump Mattel Basketball 2/Soccer 2, they are on dual COP420.

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[Linked Image from i.imgur.com]

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Sean decapped Entex Blast It (TMS1000), see below for MAME screenshot.

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and Tiger Deluxe Football

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