Previous Thread
Next Thread
Print Thread
Page 10 of 10 1 2 8 9 10
Joined: Aug 2009
Posts: 1,230
Likes: 114
Very Senior Member
Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,230
Likes: 114
Looking at taito/sbmjb.cpp I realized it uses the same opto stuff as pkspirit/taito_o so added it.
sbmjb & bubbroul are now playable (I guess they errors out if payout is selected).
honooinv seems to require extra inputs so it keeps failing after some time:

sbmjb

[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

bubbroul

[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

4 members like this: wolfi, abelenki, mixmaster, R. Belmont
Joined: Jan 2021
Posts: 59
Likes: 43
R
Member
Offline
Member
R
Joined: Jan 2021
Posts: 59
Likes: 43
Originally Posted by R. Belmont
Phase distortion synthesis? In my MAME? Apparently it's more likely than I thought.

But wait, there's more!

[Linked Image from i.imgur.com]

6 members like this: mixmaster, Duke, Dullaron, Darkstar, robcfg, R. Belmont
Joined: Jun 2001
Posts: 519
Likes: 32
O
Senior Member
Online Content
Senior Member
O
Joined: Jun 2001
Posts: 519
Likes: 32
Beautiful !

Joined: May 2009
Posts: 2,189
Likes: 286
J
Very Senior Member
OP Offline
Very Senior Member
J
Joined: May 2009
Posts: 2,189
Likes: 286
Now without the need for debugger fiddling:

[Linked Image from i.imgur.com]

8 members like this: RowanD, mahlemiut, mixmaster, robcfg, Duke, Darkstar
Joined: Aug 2009
Posts: 1,230
Likes: 114
Very Senior Member
Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,230
Likes: 114
Quick progresses made Nichibutsu LD driver to actually be playable beyond lack of LD footage.
LD Mahjong #4 Shabon-Dama (Japan)

The other game currently available, LD Quiz dai 4-dan - Kotaetamon Gachi!, fails a ROM check, so following pics are with debugging skip of said check:
[Linked Image from mamedev.emulab.it]
[Linked Image from mamedev.emulab.it]
[Linked Image from mamedev.emulab.it]

4 members like this: Duke, robcfg, R. Belmont, mixmaster
Joined: Mar 2008
Posts: 227
Likes: 8
R
Senior Member
Offline
Senior Member
R
Joined: Mar 2008
Posts: 227
Likes: 8
Nice job!

The second image, the one with the black background, is a blatant ripoff of Masakazu Katsura's Video Girl AI manga XD https://s1.zerochan.net/Video.Girl.Ai.600.438243.jpg

Joined: Feb 2004
Posts: 2,558
Likes: 258
Very Senior Member
Offline
Very Senior Member
Joined: Feb 2004
Posts: 2,558
Likes: 258
Originally Posted by robcfg
Nice job!

The second image, the one with the black background, is a blatant ripoff of Masakazu Katsura's Video Girl AI manga XD https://s1.zerochan.net/Video.Girl.Ai.600.438243.jpg
Lots of mahjong games have characters ripped off from popular manga and anime. There are the Nichibutsu Mahjong Sailor Wars and Sphinx Bishoujo Janshi Pretty Sailor 18-kin games with characters obviously ripped off from Sailor Moon. There’s one I can’t remember the title of where you’re rescuing girls from a demon that’s a rip-off of the character Pantyhose Taro from Ranma 1/2.

1 member likes this: robcfg
Joined: May 2009
Posts: 2,189
Likes: 286
J
Very Senior Member
OP Offline
Very Senior Member
J
Joined: May 2009
Posts: 2,189
Likes: 286
digiBLAST saying hello:

Code
U-Boot 1.1.2.greyinnovation.EOL (Oct 25 2005 - 10:16:54)

U-Boot code: 30F80000 -> 30FA1580  BSS: -> 30FA5BB8
RAM Configuration:
Bank #0: 30000000 16 MB
FLASH Mpf id is 0x0090, ## Unknown FLASH on Bank 0: ID 0xffff, Size = 0x00000000 = 0 MB
## Found CFI FLASH on Bank 0: ID 0xffff, Size = 0x00000000 = 0 MB
Flash:  0 kB
NAND:
---------------------------------
Digiblast Nand Flash Boot - release version 1.3.3_I(Fixed_NAND_BOOT_ROM) (Grey Innovation).
---------------------------------

NanD_Command (ReadID) got 0 0
No NAND flash chips recognised.
   0 MB
*** Warning - bad CRC, using default environment

In:    serial
Out:   serial
Err:   serial
ethaddr 00:00:00:00:00:00
Hit any key to stop autoboot:  0

NAND read: device -1 offset 180224, size 16384, cmd 5...
nand_read_ecc: Attempt read beyond end of device 2c000 4000 6
 0 bytes read: ERROR
## Executing script at 30400000
Bad magic number
digiblast #

I'm not sure I agree with the comment at the top of digiblast.cpp that the NAND handling (the NANDling, if you will) should necessarily be handled by the cartridge code. It's more that the common NANDling code in ghosteo.cpp (which slots almost unmodified into digiblast.cpp) should be brought into the S3C24xx SoC code, with the ROM page size fed into the S3C24xx as an option in order to handle ROMs both with and without ECC data.

Beyond that, all the S3C24xx code needs is a region pointer. Having a custom cartridge slot device for this just seems like overkill.

1 member likes this: R. Belmont
Joined: May 2009
Posts: 2,189
Likes: 286
J
Very Senior Member
OP Offline
Very Senior Member
J
Joined: May 2009
Posts: 2,189
Likes: 286
Main screen turn on, apparently it wanted a really specific type of NAND flash when issuing a READ ID command:

[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]

4 members like this: Duke, Darkstar, robcfg, R. Belmont
Page 10 of 10 1 2 8 9 10

Link Copied to Clipboard
Who's Online Now
2 members (elcondor, 1 invisible), 170 guests, and 3 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,285
Posts121,455
Members5,064
Most Online1,283
Dec 21st, 2022
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Forum hosted by www.retrogamesformac.com