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#122195 04/26/23 07:42 PM
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MAME 0.254

MAME 0.254, the most hotly anticipated emulator release in recent memory, is ready today! Yes, it finally happened: the first batch of Namco System 10 games have been emulated! It’s been a real team effort, with contributors around the world working on emulation, cracking encryption, and properly dumping the Flash memory chips. You’ll be able to enjoy Namco’s Mr. Driller 2 and Mr. Driller G, as well as the spin-off Star Trigon. System 10 was home to Mitchell’s final two arcade games, Gamshara and Kono e Tako. From Metro, there are two GAHAHA Ippatsudou mini-game collections and the two-in-one mahjong tile puzzle game GekiToride-Jong Space. Other working Namco games include Kotoba no Puzzle Mojipittan, Panikuru Panekuru, and Uchuu Daisakusen: Chocovader Contactee.

Quite a few of the System 10 games that are still marked as not working are already playable. Taiko no Tatsujin 2, 4 and 6 are playable, although we aren’t confident enough in the timing accuracy of MAME’s PlayStation emulation to mark rhythm games as working at the moment. You can play the light gun shooter Golgo 13: Juusei no Requiem, but it’s missing sounds and voice acting at the moment. Several coin pushers on the closely related WIDEISM SP-02 platform run; you can trigger various animations, but there’s no gameplay as such.

Of course, Namco System 10 emulation isn’t the only thing that’s updated in this release. Almost a dozen Yamaha keyboards based on the GEW7 CPU are now working. Interestingly, their sound synthesis capabilities are closely related to the MultiPCM chip used in various Sega arcade games. Another game from SNK’s early Micon Kit series has been dumped and emulated. There are also two more working Brother word processors and two working Liberty Electronics serial terminals.

Cave CV1000 games now have more realistic blitter performance, meaning you don’t need to tweak settings to get close to the arcade experience. Properly emulating the absence of a memory management unit in the R4650 CPU used by Namco’s System 23 solves crashes in Time Crisis 2. Some fixes in SGI workstation emulation have IRIX running again. A few bugs affecting PC Engine and Virtual Boy games have been fixed. Issues with certain sound effects in classic Konami arcade games have been fixed, too.

That’s all we’ve got time to talk about here, but you can read about all the work that made it into this month’s release in the whatsnew.txt file. The source code and 64-bit Windows binary packages are available from the download page.

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5 members like this: R. Belmont, Dam0, MrBogi, Darkstar, robcfg
Vas Crabb #122198 04/28/23 06:26 AM
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And don't forget the "Weight Talker" talking scale and the "VoxClock 3". The latter does a crazy sounding rastered interpretation of Westminster chime and alarm tones. And the new phoneme based "Talking Learning Computer" things sound even wilder than Speak&Spell; those robotic Votrax words in the spell game are almost impossible to identify by ear. These are the truly interesting sides of MAME and IMO more exciting than playing Mr. Driller (an uninspiring mix of Tetris and Boulder Dash (gameplay is very unlike Digdug - no matter what Namco promised)). Only with the "Etra Crosswalk traffic light controller" (which emu is unfinished and so does nothing) I again thought WTF... But that's archeology.

In "Agent Super Bond" the audio crackles terrible in my laptop speakers. I suspect that in the analogue emulation a bias voltage is set wrong, which causes very loud popping (clipping?) in some noises. (Reducing MAME volume does not help.)

Last edited by =CO=Windler; 04/28/23 06:26 AM.

MAY THE SOFTWARE BE WITH YOU!

{weltenschule.de}
Vas Crabb #122202 04/28/23 12:06 PM
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Why do you always insist on posting the same crap in two different threads at the same time? Make up your mind and post it only where it is relevant ffs....

Vas Crabb #122203 04/28/23 02:47 PM
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You have no taste. As a budget system, System 10 allowed developers to take more risks. Mr. Driller 2 and Star Trigon arguably aren’t overly exciting as they had console/PC/mobile ports, but it’s still great to have the arcade versions running. Star Trigon lacks depth as a mobile game, but that isn’t so much of a problem for an arcade game. Nice Tsukkomi is an interesting gimmick. It comes from a period where Japanese arcade operators were trying to offer experiences you couldn’t get at home despite consoles catching up to arcade games in terms of graphics and sound. The coin pushers obviously don’t offer any real gameplay, but it’s still interesting to see them run.


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