Previous Thread
Next Thread
Print Thread
#122313 05/29/23 11:27 PM
Joined: Mar 2001
Posts: 17,180
Likes: 211
R
Very Senior Member
OP Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 17,180
Likes: 211
There's a new Audio Overload version 2.3 that Mac users have been enjoying for a few months now, with added .SID support. Work is in progress on fixing that for everyone else, but it's been about a century in terms of technology on both Linux and Windows since I last shipped AO on those platforms. AO Linux was based on GTK+ 2 and OSS audio. That's so old OSS back-compatibility is no longer shipped with most distros. AO Windows was based on MFC, which originated around the Windows 95 timeframe and has been cancelled and reinstated several times since, and DirectSound 5 for audio. Microsoft has introduced and abandoned 3 or 4 UI technologies since then and audio has also advanced.

So I started completely over from scratch, using Qt 6.5 for the interface and PortAudio for audio output. That nets us nice things like one code base for both OSes, automatic dark mode support, and low-latency audio on top of modern APIs (with no need to install any Direct X runtimes). Also it lets me develop on my MacBook Pro in Qt Creator and then transfer over to Linux and Windows to build there, which fits how I usually work now. Yes, that means I have a working doppelgänger of Richard's Cocoa version, mwa ha ha.

It's not ready yet. I'm going to say sometime this summer because there are more technological end bosses still: the Linux version will be packaged as a Flatpak for maximum distro compatibility and I have to figure out how to do app icons because Qt leaves you on your own there. But in the meantime here are some alpha screenshots of the Linux version running. Yes, the buttons will have icons instead of ASCII art before release!

[Linked Image from rbelmont.mameworld.info]
[Linked Image from rbelmont.mameworld.info]
[Linked Image from rbelmont.mameworld.info]

Joined: Dec 1969
Posts: 920
Likes: 3
R
Senior Member
Offline
Senior Member
R
Joined: Dec 1969
Posts: 920
Likes: 3
Very nice!

Don't feel obliged to totally replicate what I've done in terms of UI. If you think there's something that could be better, I'm all ears – maybe I can update the Mac version with it too smile

Joined: Mar 2001
Posts: 17,180
Likes: 211
R
Very Senior Member
OP Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 17,180
Likes: 211
Windows put up slightly more of a fight, but I got it on par with Linux now. For those who used the previous AO Windows version, the oscilloscope is 60 FPS this time.

[Linked Image from rbelmont.mameworld.info]

1 member likes this: Sune
Joined: Dec 1969
Posts: 920
Likes: 3
R
Senior Member
Offline
Senior Member
R
Joined: Dec 1969
Posts: 920
Likes: 3
Nice! Looking forward to trying it.


Moderated by  R. Belmont, Richard Bannister 

Link Copied to Clipboard
Who's Online Now
1 members (1 invisible), 68 guests, and 1 robot.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,308
Posts121,696
Members5,070
Most Online1,283
Dec 21st, 2022
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Forum hosted by www.retrogamesformac.com