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Joined: Jul 2015
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Hi Just Desserts,

I dont know if it helps you, but for correct vector rendering, you should refer to version 0.179 . It is the last version, that rendered vector points in vector objects. I created a report on MT some years ago.

You can test vector point rendering pretty well with HLSL .ini settings:

red_ratio (Red Output from RGB)
grn_ratio (Green Output from RGB)
blu_ratio (Blue Output from RGB)

if you use higher settings then 1.0, the points will become more and more visible. These settings are named differently in the official MAME UI. I think it is RGB power there, but not 100% sure, can’t check it right now.

MAME versions higher then 0.179 , don’t support this HLSL settings no more.


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Managed to fix the bloom alignment, turns out the viewport should be rounded down to the nearest integer rather than passing in fractional viewport coordinates.

[Linked Image from i.imgur.com]

I'm ignoring the previous two posts on this page, as they're extremely premature and I'm obviously focusing on the initial bring-up, not fixing pre-existing bugs.

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Those are some nice looking vectors, JD. Space Duel was a favourite game of my youth.

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Wow does that look nice, JD. Pardon as I've been out of the loop on this one and may have missed something, but will this work on Linux or is that a challenge for another day?

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It's Direct3D 11, so no, it obviously won't work on Linux lol.

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Why is my comment removed???


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You were bullying Just Desserts. His scope of work is his decision, not yours.

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I dont get it, where i was bullying him? Its nonsense and in fact he is flaming me and my comments, calling them extremely premature and what not.


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Your comments were premature. The code isn't in a condition to fix your bugs, so it's premature to bring them up.

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