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#122864 11/10/23 08:10 PM
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Hello, been a huge fan of M1 Audio Player over the many years. Obviously it's not been updated in a great amount of time. I was just wondering if there are any plans to do an update in the future to at least get it up to modern compatibility. Especially the GUI (I can't even find a place that has the download anymore) It's even moreso dire for the Mac version/GUI as it's a 32 bit built and can't run since macOS 10.15 Catalina.

I look forward to getting a response when possible.

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I have not entirely fleshed out plans to resurrect it at some point, because nobody else has done something comparable. But it would be a fairly major undertaking and I have a lot of things to keep me busy these days. I need to get a shippable new Audio Overload before I even dream about doing anything with M1.

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I would like a new M1 smile

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Any updates to this? Seriously, there doesn't need to be any changes besides just getting it to run for the current Windows and Mac OSs. I could get a bunch of people to help bug test it as well.

Richard, I've been trying to get in contact with you for awhile now but I'm not sure if your email system is working.

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Has anyone ever built a command line version of M1 for macOS? I've tried building the Xcode project that Richard Bannister kindly provided to get it running on 64-bit machines but just get a lot of errors, which I assume is now due to the Carbon framework? What I would like to do is have a working command line version, then I could try and develop a new UI using SDL. I think SDL would be a good fit because it's fairly easy to work with and it would be possible to make the M1 UI look closer to a standalone player. Also, as SDL is cross-platform it would then be a lot easier to port it to Windows and Linux.

Although the MAME/MESS world has moved on, having a working version of M1, however old it now is, would be great and there is not really any other software that offers what M1 does apart from a fork of MAME I saw that has an in-built music player with support for a limited number of games. The amount of games supported by M1 is fairly substantial and the music playback was always fine for most of the games I tried, therefore I would be happy to have a working copy of exactly what I had 10 years. I do have the option of running the software in VMware Fusion and I still have a lot of old Macs, but not everyone wants to go to the trouble of that.

This might also be a good time to talk about licensing issues. Specifically, is it ok for me to modify the software in this way and/or can it be released publicly assuming I can get it working?

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MAME with the "vgmplayer" virtual driver can play thousands of .VGM rips, that's really the recommended modern solution.

I've built and run the Linux command line version on both Windows and macOS, but I haven't done it for a while. If I can get games using FM (which is most of them) to stop crashing when built with a newer compiler I might be able to post a binary.

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Thanks for replying. I haven't updated my copy of MAME in a long time so wasn't aware of the VGM player.

I found a link in another post to your M1 source (the m1_2010Mar13.zip file). Can I use that to build a command line version for macOS?

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I don't think you can as-is, but I understandably don't remember exactly what state that tree was in.


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