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#13599 12/28/05 05:02 AM
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Thanks a lot... Some happy end year !

#13600 12/28/05 05:08 AM
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Nice one! Thank you smile

I'll leave it building while I watch some telly...

#13601 12/28/05 05:21 AM
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Sweet! Nice job!

Happy New Year to all...

#13602 12/28/05 05:26 AM
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Thanks Brad for your time and work on this.. as a non-programmer I couldn't enjoy a project like this without talented people like yourself! laugh


Magneto phone!? This is not a magneto phone!!
#13603 12/28/05 06:40 AM
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Quote
Originally posted by Martin:
I'll leave it building while I watch some telly...
And indeed, it was a simple case of copy the source from DMG to folder, double click on the XCode project and tell it to build. Watch top gear and by the end, it's finished succesfully.

Somewhat simpler than the previous release to put it mildy. Nicely done.

Now if only the "animate" in the debugger wasn't broken then the mac really would be a perfect place to be - but that problem's not exclusive to this release, or indeed mac mame (it's broken in XMame too), and sadly i wouldn't have a clue how to reimplement the graphics to solve the problem.

Martin.

#13604 12/28/05 07:24 AM
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[naive question] why would one use one compiled version compared to another. if you take the existing source 'as-is' and make binaries with the latest x-code and codewarrior.... is there any difference in performance (framerates) or anything of note?

(I do understand that it might be nice to have the x-code source for those who want to try their hands at modifications and changes of their own, but don't own codewarrior... thats pretty cool.)

bri


Magneto phone!? This is not a magneto phone!!
#13605 12/28/05 09:14 AM
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Quote
Originally posted by Brian H:
[naive question] why would one use one compiled version compared to another. if you take the existing source 'as-is' and make binaries with the latest x-code and codewarrior.... is there any difference in performance (framerates) or anything of note?
In general, the CodeWarrior build is faster - both in time to compile and in performance. There are some exceptions to the rule - the PSX-based games run slightly faster in Xcode, for example.

#13606 12/28/05 01:29 PM
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Indeed, Thank You Brad and Happy Holidays.

#13607 12/28/05 02:28 PM
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Thanks Brad!

So... will this recompile in XCode for those new Intel Macs we'll be seeing in a couple of weeks? wink


AtariAge Blog
#13608 12/28/05 06:53 PM
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Thanks, good holidays and...Pirelli!

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