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Joined: Feb 2004
Posts: 314
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Originally posted by seanraaron: I had real problems with my pad going from .94u1 to .95 until I trashed the configs...maybe it was just a fluke with my Playstation pad? My note in the readme was ambiguous about "old versions"; going from 0.87 to 0.9whatever will cause problems, but 0.94u1 to 0.95 should be OK. If you've found otherwise, and you can reproduce the problem, please list the exact steps you take, so I can make it happen here and look into it.
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Joined: Feb 2004
Posts: 314
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Originally posted by tlindner: I was wrong about Rapha?�l's use of the PPC ASM cores. Ah. Well, maybe this can be revisited in gcc4.
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Joined: Feb 2004
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Originally posted by Brad Oliver: That way, he could build "official" binaries off of it with XCode and I could easily come along later (or, gasp, earlier) and do a CodeWarrior release and we could share a consistently-progressing version numbering scheme even though we're building in two totally different environments.
Of course, if Alex wants to end up being point man for support alongside myself, that's his choice. The SCM would be great (MacMESS folk would also benefit), and I'm honored to be considered for official-dom. But-- this week my life is changing: I'm being hired. So it is quite possible I won't be able to work on MAME (due to time constraint and company IP.) We'll have to wait and see.
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Joined: Jul 2003
Posts: 487
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Originally posted by arekkusu: My note in the readme was ambiguous about "old versions"; going from 0.87 to 0.9whatever will cause problems, but 0.94u1 to 0.95 should be OK.
If you've found otherwise, and you can reproduce the problem, please list the exact steps you take, so I can make it happen here and look into it. I can't say that I did much: unpacked the MacMAME .95 binary, renamed the existing one to MacMAME.94u1 (but left it in the /Applications/Games/MacMAME directory), plugged in the Lik Sang Adapter with PSX joypad already connected like I always do and then started up MacMAME. When I went to play a game I noticed that some controls weren't behaving right. I went into the control menu and looked at the controls an some weren't set any more (most notably the P1 right joystick). I tried re-setting them, but a lot of key presses were coming up completely different than they had previously with different axes or multiple control directions. I trashed everything in Config started MacMAME again and everything was normal. I'll try launching from .94u1 and switch back to .95 and see if it happens again. Could be it was just a fluke. In any event aside from Golden Axe II not working I have no problems with this release (outside of old outstanding bugs with software rendering that I can work around by flipping back-and-forth to OpenGL -- which is nice in that some games definitely run better with OpenGL than software). Thanks much for your fine efforts!
Sean Aaron
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Joined: Jul 2003
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Okay, I've done some testing and found the following:
1. If I start MacMAME without the joypad plugged in the config settings for the controller are removed and next time I start with the joypad plugged in I have to re-input all joypad settings; as long as I start MacMAME with the joypad plugged in settings are retained (this appears to be true for both .94u1 and .95). Minor, but given the inoperability of trackball/analogue controller being simultaneously connected this is a little annoying as it means going back-and-forth between trackball and joypad controlled games will require re-entry of settings.
2. After having made settings in .95 I then started up .94u1 (the binaries both live in the same directory: /Applications/Games/MacMAME and ~Documents/MacMAME has gui aliases -- as opposed to UNIX symbolic links -- to folders in that directory) and found that the config was retained. When I started up .95 again, however the default config was loaded, requiring me to re-enter the joypad settings. The joypad was connected to the system the entire time. I'm running a Titanium Powerbook 500MHz G4 and OS X 10.3.8.
If you need me to supply further information, I'm more than happy to do so.
Sean Aaron
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Joined: Jul 2003
Posts: 487
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Posts: 487 |
Couldn't find anything about this in the Wiki or this BBS by searching, but Food Fight appears to be broken. The game loading only says RAM, ROM 6 and ROM 7 -- never gets any further and button presses have no effect. Same thing if I try starting in service mode. Trashed nvram and config without change -- is this something broken in the MAME source or just MacMAME?
Sean Aaron
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Joined: Jul 2003
Posts: 487
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Senior Member
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Posts: 487 |
Another game issue which definitely looks like an emulation problem: collision detection in Front Line is seriously messed up. If I'm using grenades I hit enemies just fine (and vice versa) --except for the stationary tank at the end of the level which never gets damaged -- but if I'm shooting using soldier or tank guns my shots pass through enemies, who also are unable to shoot me. Likewise enemy tanks pass through brick walls as if they're not there.
Sean Aaron
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Joined: Jul 2003
Posts: 487
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Senior Member
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Posts: 487 |
Please let me know if there's a wiki for unofficial builds!
Gradius 3 won't come up. Gets through RAM ROM tests, displays grid test and then a black screen -- same if dip switch set to service mode.
Sean Aaron
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Joined: Jul 2003
Posts: 487
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Gravitar doesn't work with OpenGL at all -- just get mess of amber coloured lines and not even the in-game menu will display. Software-rendering is just fine.
Sean Aaron
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Joined: Feb 2004
Posts: 2,641 Likes: 351
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Posts: 2,641 Likes: 351 |
Land Breaker won't play. It gets to the ROM check screen, then reports all the ROMs as being bad. Could this be an endian issue, or is it broken on the PC as well?
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