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On my 3.1 GHz P4 on Scud Race there's about a 5 second blank screen followed by a text screen, then a few 2D splash screens, then full textured 3D with filtering and perspective correction. (At that point I'm getting about 3 FPS, but Scud Race actually has an internal frame rate compensator so it moves at normal speed, just *extremely* choppily).

Not all the games work - in particular the Step 2.x ones generally don't. But Scud Race is known to be working and graphically complete.

I can try to take a look at it on my Mini if someone posts a new Xcode project - one problem we had on the PC is that it's possible to get the instructions to decode right while the program ROMs are still mapped in the wrong order (so byte and word-wide accesses go wrong and it doesn't boot despite loooking OK in the debugger).

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2 things, moved the bug reports to its own section

Made you (Brad) an admin, so you can now edit the wiki home page. (it's locked to make it less attractive to spammers.


-Mahuti

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Quote:
Originally posted by R. Belmont:
I can try to take a look at it on my Mini if someone posts a new Xcode project
Current Xcode projects are in the Mac source drop on macmame.org.

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Well, shoot. Now I actually have to update MacMAME.net again. wink


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Quote:
Originally posted by Integra:
Actually, a brief question ... was XCode 2 used for any of 0.96? If so, do you see some improvements in XCode 2 that will make it easier for future releases of MacMAME?
A semi-related follow-up question to this original one I had earlier ... does anyone know what Apple uses to create / program / develop their operating system?

Thank you.

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- Startup time is really long : 50" of spinning beach ball !
- Handling of images files (any kind : /screenshots/cabinet/flyer/title/control/ ...) is screwed when you go thru the list of games and pictures.

- Language file (default.lng) is not loaded by default at startup. Loading the file manually works though.
- Hitting the "load language file" button opens the "Categories" folder instead of "misc supported files" folder.

- Almost forgot : Thanks for the release !


Wiki filled.

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Brad, have you improve support for localized versions ? Just asking... :rolleyes:

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GREAT Brad! I'm very happy for this surprise!! eek laugh

The What's New for 0.96:

Quote:
0.96
----

IMPORTANT: As of MAME 0.96, the source code license has changed.
Please see the new file license.txt for details. The new license
is based off the BSD license, with additional prohibitions against
commercial usage. See http://mamedev.com for additional details.


Changes
-------
Added step in/out support to TMS34010 disassembler. [Aaron Giles]

Added explanation that left/right joystick wiggle works on "OK"
screens. [Aaron Giles]

Fixed -dual_lightguns option. [Jonathan Lunman]

Hooked up Pocket Gal Deluxe bootleg graphics ROMs. [David Haywood]

Removed abort() calls from v60 CPU driver. [Brad Oliver]

Fixed collision detection in bioatack, added missing RAM to the
Taito SJ memory map. [Peter Sealy]

Decrypted Calorie Kun, and cleaned up sega Z80 encryption code.
[Nicola Salmoria]

Some improvements to Dream World. [David Haywood]

Fixed implementation of memory_get_op_ptr(). [Nathan Woods]

Fixed coin inputs and dip-switches in joinem. [Pierpaolo Prazzoli]

Fixed problem with beatmania games on the Mac. [Brad Oliver]

Updated Vendetta chip frequencies to match real PCB. [Mamesick]

Some improvements to Turbo Sub. [Philip Bennett]

Fixed endianness problems in the Sega System 32 games ROM loading.
[Brad Oliver]

A number of ST-V improvements [Angelo Salese]
* Fixed a DSP bug which was causing Treasure Hunt to hang. The game
is working but with graphics artifacts because of other DSP bugs...
* Added the possibility on the VDP1 to double the horizontal
resolution under some circumstances.This affects Astra Super Stars,
Virtual Mahjong & Virtual Mahjong 2.
* Removed the Baku Baku Animal hack since it's not needed anymore
(dunno when this was fixed).
* Fixed a bug in the A-Bus protection handling for games which have
rom data mapped here.
* Made some small fixes to the SCU.
* Added a quick hack to avoid the sound reading "hang",disabled
by default.
* There's also some WIP code for the protection in astrass & ffreveng.

Fixed endianness problems in the Eolith games. [Brad Oliver]

Fixed graphics in Joyful Road. [QWERTY]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
X the Ball [Aaron Giles]
Torus [Pierpaolo Prazzoli]
Pocket Gal Deluxe [Bryan McPhail]
Boogie Wings [Bryan McPhail]
Rohga Armour Force [Bryan McPhail]
Schmeiser Robo [Bryan McPhail]
Treasure Hunt [Angelo Salese]
Pro Mahjong Kiwame S [Angelo Salese]


New clones added
----------------
Slick Shot (V1.6) [Aaron Giles]
Rong Rong (Europe) [Pierpaolo Prazzoli]
Golden Tee 3D Golf Tournament (v2.11) [Brian Troha]
Survival Arts (World) [Brian Troha]
Progressive Music Trivia (Question set 2) [Pierpaolo Prazzoli]
Rave Racer (Rev. RV1, Japan)
Ridge Racer (Rev. RR2, World)
Ridge Racer 2 (Rev. RRS2, US)
Ridge Racer 2 (Rev. RRS1, Ver.B, Japan)
Atomic Punk (US) [Brian Troha]
Lup Lup Puzzle (version 2.9 / 990108) [Brian Troha]


New games marked as GAME_NOT_WORKING
------------------------------------
Double Wings [Bryan McPhail]
Lock-On [Philip Bennett]

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I just tried Gain Ground and I get a black screen. I can hit tab and quit but not much else. It worked on arekkusu's recent build.

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Quote:
Originally posted by Marc Mame:
- Startup time is really long : 50" of spinning beach ball !
Are all of your ROM sets merged? What speed Mac is this? I made some changes to weed out missing clones which could affect the startup times, but it's only a few seconds worse on my G5.

Quote:
- Handling of images files (any kind : /screenshots/cabinet/flyer/title/control/ ...) is screwed when you go thru the list of games and pictures.
Screwed how? They have sex with your home directory? wink I tested this here just now, and it works as expected.

Quote:
- Language file (default.lng) is not loaded by default at startup. Loading the file manually works though.
- Hitting the "load language file" button opens the "Categories" folder instead of "misc supported files" folder.
Are you sure? These both work like expected for me. Are you using the build I posted or one you made yourself? Also, what does the pathname look like? Any funny characters?

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